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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="pawsplay" data-source="post: 5073933" data-attributes="member: 15538"><p>I think that begs the question of whether they're not trying to fit in. If you are referring to the character, I'm not sure what "fits in" means besides "adventures with," which does not presume any particular competence in any particular area, except the minimum qualifications to be an adventurer.</p><p></p><p>If however we turn this around to the <em>player</em> fitting in, you may have a point, but again, that has not been established. Maybe the problem is group plus X player, and <em>you</em> are the one not fitting in. Not everyone agress on combat optimization, but I think it's near-universal that squabbling at the table is suboptimal.</p><p></p><p></p><p></p><p>I'm not sure the second guy exists. I'm not going to criticize or justify that person without context. I do know that in the case of the OP, we were talking about a 14 instead of a 16-20, with the character basically functional if not ideal in some respects, so I am taking that as the benchmark for discussion. Again, nothing you have said dissuades me from the advice I just gave; people design their characters for a variety of reasons. If you cannot accept that, it is likely you who has the attitude problem. </p><p></p><p>Every character has to be justified. Why does Magey McMage, the Intelligant Mage of Intelligence get a pass, while someone's plucky farmboy-turned-swordmage is offensive? You are presuming a negative intention. In my experience, almost every character is an attempt to do something the player thinks will be positive, however dysfunctional their approach.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5073933, member: 15538"] I think that begs the question of whether they're not trying to fit in. If you are referring to the character, I'm not sure what "fits in" means besides "adventures with," which does not presume any particular competence in any particular area, except the minimum qualifications to be an adventurer. If however we turn this around to the [i]player[/i] fitting in, you may have a point, but again, that has not been established. Maybe the problem is group plus X player, and [i]you[/i] are the one not fitting in. Not everyone agress on combat optimization, but I think it's near-universal that squabbling at the table is suboptimal. I'm not sure the second guy exists. I'm not going to criticize or justify that person without context. I do know that in the case of the OP, we were talking about a 14 instead of a 16-20, with the character basically functional if not ideal in some respects, so I am taking that as the benchmark for discussion. Again, nothing you have said dissuades me from the advice I just gave; people design their characters for a variety of reasons. If you cannot accept that, it is likely you who has the attitude problem. Every character has to be justified. Why does Magey McMage, the Intelligant Mage of Intelligence get a pass, while someone's plucky farmboy-turned-swordmage is offensive? You are presuming a negative intention. In my experience, almost every character is an attempt to do something the player thinks will be positive, however dysfunctional their approach. [/QUOTE]
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