John Crichton
First Post
After reading the following article from a small panel of game developers I got to thinking about how many d20/RPG developers hang out here and wanted to get some input. The way a cRPG is made and the way a gamebook is put together seems very similiar. There is the question of story/content versus the numbers aspect of the game more commonly referenced around here as crunch vs. fluff.
http://rpgvault.ign.com/articles/436/436852p1.html
Now everyone has a different playing style and it is certainly up to the GM (some would say the gaming group in general) to make a gaming experience a certain way but that is not what I'm talking about. I'm talking about the design itself when putting together a product. I've always found that a good mix of flavor and rules in neccessary to put out a good RPG product which is my same view of videogame RPGs.
Check out the article above and share.
P.S. I know that this could have gone in the Video Games Forum but I believe it to be a topic about RPGs that includes Video Games.
http://rpgvault.ign.com/articles/436/436852p1.html
Now everyone has a different playing style and it is certainly up to the GM (some would say the gaming group in general) to make a gaming experience a certain way but that is not what I'm talking about. I'm talking about the design itself when putting together a product. I've always found that a good mix of flavor and rules in neccessary to put out a good RPG product which is my same view of videogame RPGs.
Check out the article above and share.

P.S. I know that this could have gone in the Video Games Forum but I believe it to be a topic about RPGs that includes Video Games.