Sword of Spirit
Legend
Rather not, thank-you... It sounds positively drastic. I did mangle 2E pretty well myself.
But I definitely fall in the category of "If the GM says «I've not run it yet, here's my house rules»" I don't walk away - I run away. Because, 99 of a hundred times, they are "fixing" things with patches more broken, and often fixing things that in fact are not broken at all. Especially when it's across-edition houserules.
I think there are very valid reasons for house-ruling before even trying something. It's not just about balancing perceived mechanical flaws in the system. In my experience (and this may just be the people I've played with) it's more about playstyle or setting elements. Maybe you despise the idea of characters healing to full overnight. Maybe you find the inability to learn more than a few of the simple magical abilities currently housed only in cantrips to be a drastic departure from classic D&D and unbelievable without changing how you view magic in the setting. Maybe you don't like the idea of a 3' halfling wielding a 3'+ sword in one hand, when a 6' human would have a difficult time wielding a 6'+ sword in two hands. (Those are some examples of situations I've actually house-ruled before I tried out the game, and having been DMing it since September feel pretty much the same as I did when I made the house rules.)