You disagree with how they take magic into account, but it's not true to say they don't. See Living Fantasy for more on how it works in Gary Gygax's vision of D&Dlike fantasy worlds, or discussion of the Realms by Ed Greenwood at REALMS-L or candlekeep.com.Laman Stahros said:The main problem I have with most campaign settings is that they don't take into account magic at their core. If magic works and is reliable, then the countries are not going to be medieval countries with magic lightly laid on top. Magic would have effects that would reach from the most minor to the most major. My world tries to take this into account.
fusangite said:So I'm not sure the word "real" makes sense here. What makes a place real? In my view, internal consistency is the single most important factor in achieving a sense of reality.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.