Crits are by the book. For a natural 1, in melee you provoke an attack of opportunity from your opponent. Basically, you swing goes a little too wide, you stumble, whatever and open yourself to your opponent. For ranged, I'll roll a chance for stiking another target in the area (my judgement on who's a target).
This is quick, gets the idea across that you messed up without being too critical, and gives combat a more dynamic feel.
This is quick, gets the idea across that you messed up without being too critical, and gives combat a more dynamic feel.