Man-thing
First Post
Responses to the variety of ideas
To Darkness:
You know its funny how somethings are collective experiences. When I was younger and playing in a more chaotic group we at times would do the same sort of things to paladin's who over exerted their authority. Although we saw it more as a social service than an evil act.
We would similarily punish overly macho npcs with a girdle of femininity we found.
To Hand of Evil:
Do have you tainted items rules written up somewhere I'd love to have a look at them.
To Sammael:
You in my all my DM time I've never included a intelligent item. I always thought the old rules for such things were cumbersome and forgot about the conversation, debate and colour they could add. I better go back and look into that.
To Varlanor Abroad:
Venombrawn has got to be added to my game. It sound like a great trade off. It think we used a Staff of Curing like that before in on of my universitry games. One of my current PC's made a feat that allowed him to do spontaneous curing as an evil cleric that also did 1 point of wis damage per level of the spell to the recipient as a offering to the dark god.
To everyone:
I'm glad to see that many people still use cursed items. My player's hate getting but love when the other players get them so they are widely accepted at our table. I'm somewhat cautious to introduce them into my current campaign as I have a number of new players who are not used to this sort of danger yet so I'll probably start with some inconvient items (quirky).
One of the posters made a comment about where they fit into a game and how they can be left lying around. In my game, cursed items are often created on purpose and not simply by accident. I leave them on the bodies of unlucky adventures who have fallen to one threat or another. I place them in the hands of their opponents (why is that Troglodyte orange? Maybe he's a subspecies. Oh, great his magic necklace was cursed now I'm orange) I really if ever just leave one lie about because your right it doesn't make a lot of sense but as part of another equipment they work.
To Darkness:
You know its funny how somethings are collective experiences. When I was younger and playing in a more chaotic group we at times would do the same sort of things to paladin's who over exerted their authority. Although we saw it more as a social service than an evil act.
We would similarily punish overly macho npcs with a girdle of femininity we found.
To Hand of Evil:
Do have you tainted items rules written up somewhere I'd love to have a look at them.
To Sammael:
You in my all my DM time I've never included a intelligent item. I always thought the old rules for such things were cumbersome and forgot about the conversation, debate and colour they could add. I better go back and look into that.
To Varlanor Abroad:
Venombrawn has got to be added to my game. It sound like a great trade off. It think we used a Staff of Curing like that before in on of my universitry games. One of my current PC's made a feat that allowed him to do spontaneous curing as an evil cleric that also did 1 point of wis damage per level of the spell to the recipient as a offering to the dark god.
To everyone:
I'm glad to see that many people still use cursed items. My player's hate getting but love when the other players get them so they are widely accepted at our table. I'm somewhat cautious to introduce them into my current campaign as I have a number of new players who are not used to this sort of danger yet so I'll probably start with some inconvient items (quirky).
One of the posters made a comment about where they fit into a game and how they can be left lying around. In my game, cursed items are often created on purpose and not simply by accident. I leave them on the bodies of unlucky adventures who have fallen to one threat or another. I place them in the hands of their opponents (why is that Troglodyte orange? Maybe he's a subspecies. Oh, great his magic necklace was cursed now I'm orange) I really if ever just leave one lie about because your right it doesn't make a lot of sense but as part of another equipment they work.