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How crunchy is D&D 5E
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<blockquote data-quote="GreyLord" data-source="post: 8474808" data-attributes="member: 4348"><p>True. But more content can mean more rules and more things to remember and numbers to crunch.</p><p></p><p>As more books have come out with 5e there has been more numbers increasingly to crunch. Tasha's has more feats and subclasses that combine for different variations than what came before. The more added to the mix, the more crunch there is to min/max, powergame, or simply just to crunch the numbers as one would. </p><p></p><p>That's why, if someone was using EVERYTHING and pretty strict ruleswise, I could see D&D 5e being a pretty crunchy game at that point if one wanted to run it that way (not that I see it usually as that, see my post above). Today, with everything out there, I'd say 5e has a LOT of crunch if one wants to run it that way.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8474808, member: 4348"] True. But more content can mean more rules and more things to remember and numbers to crunch. As more books have come out with 5e there has been more numbers increasingly to crunch. Tasha's has more feats and subclasses that combine for different variations than what came before. The more added to the mix, the more crunch there is to min/max, powergame, or simply just to crunch the numbers as one would. That's why, if someone was using EVERYTHING and pretty strict ruleswise, I could see D&D 5e being a pretty crunchy game at that point if one wanted to run it that way (not that I see it usually as that, see my post above). Today, with everything out there, I'd say 5e has a LOT of crunch if one wants to run it that way. [/QUOTE]
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