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D&D 5E How crunchy is D&D 5E

How crunchy is D&D 5E?

  • 1 -- improv storytelling with no mechanics

    Votes: 0 0.0%
  • 2

    Votes: 0 0.0%
  • 3 -- rules light/narrative style games

    Votes: 3 1.9%
  • 4

    Votes: 17 10.6%
  • 5 -- rules medium

    Votes: 70 43.5%
  • 6

    Votes: 55 34.2%
  • 7 -- rules heavy/crunchy games

    Votes: 15 9.3%
  • 8

    Votes: 1 0.6%
  • 9 -- rules ultra-heavy

    Votes: 0 0.0%


Well, that was fun
Staff member
On a scale which runs from 1 (improv with no mechanics) to 9 (the crunchiest game around) where would you place D&D?

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I put a 7, because the rules and crunch are mostly all geared towards combat, which makes the storytelling parts less important comparatively. Had there been a more equal part of mechanics towards both storytelling/roleplaying and towards combat I probably would have dropped it down to a 6.


Deluxe Unhuman
I went with "6", but I can see arguments for 4-7.

The real crunch sticking point for me is magic. I get why magic is and arguably should be complicated, but there it is, being complicated.

The number of class features - and how magic can interact with those - puts classes in a close 2nd place.

I'd rate it a 5, when comparing it to other editions of D&D and other systems I've played. There is 'some' crunch, but it is pretty easy to understand and run, with little to no math. Magic is really where most of the crunch is.

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