On the DM-side of things, I might rate the complexity higher. The encounter-building guidelines are somewhat convoluted.
5e is IMO right at the light end of rules heavy. It's very hard for a game with three core 320 page rulebooks not to qualify as rules heavy, but 5e is one of the lighter versions.On a scale which runs from 1 (improv with no mechanics) to 9 (the crunchiest game around) where would you place D&D?
Ha! I didn't even consider stuff like that because I see it as optional and ignore it! But part of why I ignore it is because I trust my gut when it comes to running D&D than I do any crunchy system, which may be a flaw - but it has worked for me so far.
Heh... this is why we have games like Twilight Imperium or Terraforming Mars to play. All the crunch without that dreaded "character-work" to deal with.Not rules heavy enough. The rules should preclude players deciding that Rule of Cool or how their char "feels" is more important than the actual game.
Can I introduce you to Campaign For North Africa?Heh... this is why we have games like Twilight Imperium or Terraforming Mars to play. All the crunch without that dreaded "character-work" to deal with.
Actually, that is why we have games like Dungeon World. All character work without all that dreaded crunch of D&D.Heh... this is why we have games like Twilight Imperium or Terraforming Mars to play. All the crunch without that dreaded "character-work" to deal with.
I don't mind the crunch of D&D. I just don't consider it the end-all-be-all of the game.Actually, that is why we have games like Dungeon World. All character work without all that dreaded crunch of D&D.
No thank you. I heard about it. I don't think we'd get along that well.Can I introduce you to Campaign For North Africa?