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How crunchy is D&D 5E
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<blockquote data-quote="Deset Gled" data-source="post: 8477146" data-attributes="member: 7808"><p>To me, "crunchy" deals with the rigidness of the rules, not just the complexity. "Magic A is Magic A, Magic B is Magic B" type stuff, regardless of how deep the systems are for either A or B. Game design like the Firefly RPG or Dread that actively encourage the GM to decide on the fly, for purposes of dramatic effect, whether or not a die roll is needed are inherently low on the crunchiness scale (gummy?). Elements like the different ship scales in WEG Star Wars d6 are baked in crunchiness, because the game explicitly tells you what is and isn't allowed in certain situations (i.e. you can't just punch a Star Destroyer).</p><p></p><p>To some extent, this also means that crunchiness isn't just about the rules themselves. It's about the application of rules, and therefore about the community as well. Some OSR groups are all about adhering strongly to previous edition rules and are very crunchy, while the free kriegsspiel side of things is much more gummy. It's also about the evolution of a ruleset. D&D 2e and 3e got much crunchier over time as more rules were released, which codified mechanics that were left to interpretation when the system was first published. 5e is removing some crunch over time, as they do things like eliminate racial ASIs and good/evil mechanics.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8477146, member: 7808"] To me, "crunchy" deals with the rigidness of the rules, not just the complexity. "Magic A is Magic A, Magic B is Magic B" type stuff, regardless of how deep the systems are for either A or B. Game design like the Firefly RPG or Dread that actively encourage the GM to decide on the fly, for purposes of dramatic effect, whether or not a die roll is needed are inherently low on the crunchiness scale (gummy?). Elements like the different ship scales in WEG Star Wars d6 are baked in crunchiness, because the game explicitly tells you what is and isn't allowed in certain situations (i.e. you can't just punch a Star Destroyer). To some extent, this also means that crunchiness isn't just about the rules themselves. It's about the application of rules, and therefore about the community as well. Some OSR groups are all about adhering strongly to previous edition rules and are very crunchy, while the free kriegsspiel side of things is much more gummy. It's also about the evolution of a ruleset. D&D 2e and 3e got much crunchier over time as more rules were released, which codified mechanics that were left to interpretation when the system was first published. 5e is removing some crunch over time, as they do things like eliminate racial ASIs and good/evil mechanics. [/QUOTE]
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