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how dare you play evil!
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<blockquote data-quote="Krystal" data-source="post: 2559718" data-attributes="member: 37301"><p>I'm really not sure that I can add much to this, but I just wanted to comment on the trading barbs statement.</p><p></p><p>Part of the fun of trading barbs is seeing how far you can push the other person. Krystal is quite fond of pushing people's buttons sometimes, and seeing just how far they are willing to go in a civilized area. Civilized area, I think, being the key. Realistically, do you think an assassin or evil character would go to a tavern for the express purposes of doing blatant evil? Sure, they might trade barbs, but do you expect it to get to the point of weapons being drawn? Why not, instead, just simply bide your time, and when the other person leaves, follow? That would make more sense, allow for you to find a more secluded area to do your dirty work. Even the dumbest of us (us being a reference to characters) are intelligent enough to want to hide such things.</p><p></p><p>There is not to much I can offer though in example. I don't tend to play evil characters. Mine tend to linger just on the better side of neutral. I have only played one character that would come remotely close, and he popped in and out for quite some time before doing what he came to do. I really didn't get a chance to develop his backstory, but I can tell you this: what he's done, he felt completely justified in doing. He felt it was justice for people gettting in his way and aiding his target with her deception. Was he evil? Most likely. But he didn't think so.</p><p></p><p>Keep in mind that good and evil and even neutrality are all in the eye of the beholder. And I think some of the best types of characters of any persuasion are those that feel justified in how they act, whether it be for better or for worse.</p><p></p><p>People just don't randomly go "You know, I'm gonna go on a rampage today and slaughter as many people as I can."</p><p></p><p>At least... I hope they don't...</p></blockquote><p></p>
[QUOTE="Krystal, post: 2559718, member: 37301"] I'm really not sure that I can add much to this, but I just wanted to comment on the trading barbs statement. Part of the fun of trading barbs is seeing how far you can push the other person. Krystal is quite fond of pushing people's buttons sometimes, and seeing just how far they are willing to go in a civilized area. Civilized area, I think, being the key. Realistically, do you think an assassin or evil character would go to a tavern for the express purposes of doing blatant evil? Sure, they might trade barbs, but do you expect it to get to the point of weapons being drawn? Why not, instead, just simply bide your time, and when the other person leaves, follow? That would make more sense, allow for you to find a more secluded area to do your dirty work. Even the dumbest of us (us being a reference to characters) are intelligent enough to want to hide such things. There is not to much I can offer though in example. I don't tend to play evil characters. Mine tend to linger just on the better side of neutral. I have only played one character that would come remotely close, and he popped in and out for quite some time before doing what he came to do. I really didn't get a chance to develop his backstory, but I can tell you this: what he's done, he felt completely justified in doing. He felt it was justice for people gettting in his way and aiding his target with her deception. Was he evil? Most likely. But he didn't think so. Keep in mind that good and evil and even neutrality are all in the eye of the beholder. And I think some of the best types of characters of any persuasion are those that feel justified in how they act, whether it be for better or for worse. People just don't randomly go "You know, I'm gonna go on a rampage today and slaughter as many people as I can." At least... I hope they don't... [/QUOTE]
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