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how dare you play evil!
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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559731"><p>You hit the nail on the head here, most of the evils I've seen around lately have been the open, in your face, overdramatic, over the top, annoying evil that has little actal evil behind it and nothing more than something out of a Disney cartoon for planning.</p><p></p><p>Of my evil characters, a number of them are at least somewhat well known. None of them act openly (aside from how they may have when I started out, but I think I shed that state of mind a long time ago...) and all have at least a degree of mystery about their actions.</p><p></p><p>When I started with Tharivious on this site, he had retained his former evil alignment until the way his life turned helped bring him away from that to become the neutral being he is today. Tharivious is a former assassin who has, through his storyline and through tabletop games, left a trail of victims in his wake, both before and after his shift to neutrality. While no longer evil, his place in the setting I'm working on leads him to still serve as an assassin, although his actions now are to maintain the balance between good and evil, which still leads to evil acts being done.</p><p></p><p>Then there's Jaehral Ojaresk, a warrior of House Sril've Cress. Oftentimes when he's in the chats with other house members, he can be found discussing business such as capturing slaves/fugitives, training troops by striking small villages that can't fight back against his soldiers, and, especially when the more overtly evil house members are around, contemplating attacks on other patrons. However, when business ends, you can find him relaxing and just enjoying a break with friends, and you would never realize how evil he can become.</p><p></p><p>And for a storyline that should (hopefully) be starting soon, I've got a demon that should be around a bit more often. Chaotic evil to the core, but subtle and smart enough to not toss a fireball around in a crowded room of people, one who knows to select targets carefully and with patience, one who doesn't just act randomly against the first being he sees.</p><p></p><p>I'm not going to go through all of the ones that I have since most of my characters have at least a small dark side and that would take hours for me to type up, not to mention the waste of time that would be. The point is, if these darker aspects are left unchecked in a roleplaying environment, then yes, characters can get shoved aside because no one wants to be attacked 24 hours a day by the same person they dealt with yesterday. Without a player putting limits on their characters, including playing upon the intelligence that these supposed characters <em>should </em>posses, it's not going to be easy to have them get accepted, but when run in a thoughtful and intelligent way, they can become a welcomed, if grudgingly, part of the setting.</p><p></p><p>~~~~~~~</p><p></p><p>And incidently, I did know that Jardel was evil, but only by reading UH.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559731"] You hit the nail on the head here, most of the evils I've seen around lately have been the open, in your face, overdramatic, over the top, annoying evil that has little actal evil behind it and nothing more than something out of a Disney cartoon for planning. Of my evil characters, a number of them are at least somewhat well known. None of them act openly (aside from how they may have when I started out, but I think I shed that state of mind a long time ago...) and all have at least a degree of mystery about their actions. When I started with Tharivious on this site, he had retained his former evil alignment until the way his life turned helped bring him away from that to become the neutral being he is today. Tharivious is a former assassin who has, through his storyline and through tabletop games, left a trail of victims in his wake, both before and after his shift to neutrality. While no longer evil, his place in the setting I'm working on leads him to still serve as an assassin, although his actions now are to maintain the balance between good and evil, which still leads to evil acts being done. Then there's Jaehral Ojaresk, a warrior of House Sril've Cress. Oftentimes when he's in the chats with other house members, he can be found discussing business such as capturing slaves/fugitives, training troops by striking small villages that can't fight back against his soldiers, and, especially when the more overtly evil house members are around, contemplating attacks on other patrons. However, when business ends, you can find him relaxing and just enjoying a break with friends, and you would never realize how evil he can become. And for a storyline that should (hopefully) be starting soon, I've got a demon that should be around a bit more often. Chaotic evil to the core, but subtle and smart enough to not toss a fireball around in a crowded room of people, one who knows to select targets carefully and with patience, one who doesn't just act randomly against the first being he sees. I'm not going to go through all of the ones that I have since most of my characters have at least a small dark side and that would take hours for me to type up, not to mention the waste of time that would be. The point is, if these darker aspects are left unchecked in a roleplaying environment, then yes, characters can get shoved aside because no one wants to be attacked 24 hours a day by the same person they dealt with yesterday. Without a player putting limits on their characters, including playing upon the intelligence that these supposed characters [i]should [/i]posses, it's not going to be easy to have them get accepted, but when run in a thoughtful and intelligent way, they can become a welcomed, if grudgingly, part of the setting. ~~~~~~~ And incidently, I did know that Jardel was evil, but only by reading UH. [/QUOTE]
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