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how dare you play evil!
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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559732"><p>As a side note, as someone who <em>has </em>posted a rant (or two) under his primary name, it doesn't have to affect your roleplaying experience if you don't let it. The one benefit of rants is to let some steam go and air out problems, talking them out with other players who can show you other sides of things can help resolve them, at least to a degree.</p><p>And I don't think anyone means any personal bashing here, I'd just attribute it to individual posting styles and take it with a grain of salt.</p><p></p><p>Jardel covered a lot of the things I was going to pick up on, so I'll just add in a few other things.</p><p></p><p>On the point of evil characters who just sit there... As Jardel mentioned, such evil characters might just be relaxing or covertly doing evil, there are a few other possibilities here. Again going back to what I mentioned before, just because you're evil doesn't by any means translate to having to be rash and impulsive about taking action, this applies to several archetypal villains in many ways. <ul> <li data-xf-list-type="ul">The assassin who must be selective about his targets, observing and studying those around him to ensure he chooses the right time, place, and person to strike.</li> <li data-xf-list-type="ul">The corruptor who has to be sure to attempt to lure someone else to become evil at just the right moment in order to better insure success.</li> <li data-xf-list-type="ul">The reactionary warrior who waits for someone to make a lapse in judgement and challenge him, thus putting any legal (IC legal) blame on the other person.</li> </ul><p>Just a few examples naturally, other types fall into this as well. While there are certainly moments in ISRP that might lead one to think otherwise, subtlety is not extinct here. I'm not saying that this is always the case, but just that there are times where it likely is.</p><p></p><p>As far as trading barbs, in a text based roleplaying game like ISRP, that can be a good way to help progress things toward overt evil acts, especially when there are those around who are reluctant to enter into combat or what-have-you. Verbal provocation is one of the classic methods of beginning a confrontation, not an act of cowardice or being idle. Just because not all arguments end in blades being drawn and a move to the clearing/arena doesn't lessen the tension they can cause, and in the long run, a well played verbal battle can be more interesting and more damaging than a well played physical fight.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559732"] As a side note, as someone who [i]has [/i]posted a rant (or two) under his primary name, it doesn't have to affect your roleplaying experience if you don't let it. The one benefit of rants is to let some steam go and air out problems, talking them out with other players who can show you other sides of things can help resolve them, at least to a degree. And I don't think anyone means any personal bashing here, I'd just attribute it to individual posting styles and take it with a grain of salt. Jardel covered a lot of the things I was going to pick up on, so I'll just add in a few other things. On the point of evil characters who just sit there... As Jardel mentioned, such evil characters might just be relaxing or covertly doing evil, there are a few other possibilities here. Again going back to what I mentioned before, just because you're evil doesn't by any means translate to having to be rash and impulsive about taking action, this applies to several archetypal villains in many ways.[list][*]The assassin who must be selective about his targets, observing and studying those around him to ensure he chooses the right time, place, and person to strike.[*]The corruptor who has to be sure to attempt to lure someone else to become evil at just the right moment in order to better insure success.[*]The reactionary warrior who waits for someone to make a lapse in judgement and challenge him, thus putting any legal (IC legal) blame on the other person.[/list]Just a few examples naturally, other types fall into this as well. While there are certainly moments in ISRP that might lead one to think otherwise, subtlety is not extinct here. I'm not saying that this is always the case, but just that there are times where it likely is. As far as trading barbs, in a text based roleplaying game like ISRP, that can be a good way to help progress things toward overt evil acts, especially when there are those around who are reluctant to enter into combat or what-have-you. Verbal provocation is one of the classic methods of beginning a confrontation, not an act of cowardice or being idle. Just because not all arguments end in blades being drawn and a move to the clearing/arena doesn't lessen the tension they can cause, and in the long run, a well played verbal battle can be more interesting and more damaging than a well played physical fight. [/QUOTE]
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