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how dare you play evil!
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<blockquote data-quote="Jardel_Karabella" data-source="post: 2559738"><p>Whether he actually is evil or not is potentially a matter of great debate, but suffice to say he has an aura that detects as pure evil and has more than enough nasty acts to his name to deserve it and a morality that means he's prone to "evil" behaviour from time to time. He also does quite a lot of good too, so it's really a matter of what balances out what. Regardless though he always has an evil aura.</p><p></p><p>However being a high int and wis character, he recognizes the value of simply not mentioning this to the majority of folk and letting them just assume he's not really that bad. After all, he comes to the tavern and Juxta to relax, and it's bad to build up a bad rept where you go to relax. He's quite happy to be dismissed as just mean, just humourless, etc. It makes his life so much easier.</p><p></p><p>He also takes a great deal of effort to keep his hands clean and great steps to ensure that anything he is involved with isn't traced back to him. While that means that I the player don't get to take credit for it, it is the way I prefer to play him.</p><p></p><p>Generally evil people, much like good and neutral people, have an agenda... the usual differences are perhaps the aim of the agenda and what means they'll go to in order to achieve it. However both of them still need to think about possible obstacles.</p><p></p><p>Obviously if you are an evil character visiting a civilized area... one of your obstacles is going to be the measures that the people there have to protect themselves against evil. Since you can really only change what your character will do, not what others will do, it's best to thing of ways an evil character might defeat those measures (and please not something like "he's so powerful he can!" or "he's so rich he can...") than expect as others to do the work for you.</p><p></p><p>If you look at it from that angle, there's plenty of room for all alignments (As Thavarious pointed out chaotic characters are not necessarily undisciplined or fatally impulsive) provided you just do a little planning in advance, remembering that your character is only going to be but one of many in the story.</p><p></p><p>As Dontella pointed out, everyone is an individual and everyone's going to do their own thing (much like in the rest of life). That's never going to change... which is a good thing, otherwise it'd be terribly boring and rather oppressive to the imagination.</p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2559738"] Whether he actually is evil or not is potentially a matter of great debate, but suffice to say he has an aura that detects as pure evil and has more than enough nasty acts to his name to deserve it and a morality that means he's prone to "evil" behaviour from time to time. He also does quite a lot of good too, so it's really a matter of what balances out what. Regardless though he always has an evil aura. However being a high int and wis character, he recognizes the value of simply not mentioning this to the majority of folk and letting them just assume he's not really that bad. After all, he comes to the tavern and Juxta to relax, and it's bad to build up a bad rept where you go to relax. He's quite happy to be dismissed as just mean, just humourless, etc. It makes his life so much easier. He also takes a great deal of effort to keep his hands clean and great steps to ensure that anything he is involved with isn't traced back to him. While that means that I the player don't get to take credit for it, it is the way I prefer to play him. Generally evil people, much like good and neutral people, have an agenda... the usual differences are perhaps the aim of the agenda and what means they'll go to in order to achieve it. However both of them still need to think about possible obstacles. Obviously if you are an evil character visiting a civilized area... one of your obstacles is going to be the measures that the people there have to protect themselves against evil. Since you can really only change what your character will do, not what others will do, it's best to thing of ways an evil character might defeat those measures (and please not something like "he's so powerful he can!" or "he's so rich he can...") than expect as others to do the work for you. If you look at it from that angle, there's plenty of room for all alignments (As Thavarious pointed out chaotic characters are not necessarily undisciplined or fatally impulsive) provided you just do a little planning in advance, remembering that your character is only going to be but one of many in the story. As Dontella pointed out, everyone is an individual and everyone's going to do their own thing (much like in the rest of life). That's never going to change... which is a good thing, otherwise it'd be terribly boring and rather oppressive to the imagination. [/QUOTE]
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