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How Dark is Your D&D Preference?
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7438371" data-attributes="member: 6846794"><p>After a quick scan of the wiki entry, I would say, yeah, kinda - though I haven't read the series. From what I gather, the key differences are that each world is represent a time frame <em>(or possible one)</em>, the First Mage isn't connected to any of the existing races/civilizations and the Sanctuary of Reason didn't actually FUBAR the world. But there's certainly, on the Sky Realm at least, two empires clashing over the the pieces of a broken planet.</p><p></p><p>...and now I'm going to have to read those books! </p><p></p><p>The other worlds are intact, with their own problems. </p><p></p><p>One is scorched earth/desert empire, ruled by a vain, ruthless oligarchy and is intended to represent the future. Here is where we indulge in our Dark Sun/Arabain Nights funzees. Lizardmen, the ancestors of the Dragonborn from the Skyrealm, are treated much like humans in the Planet of the Apes movies <em>(the <s>originals</s> good ones!)</em> and the deserts are home to all manner of nasty undead. There's no single dominant faith, instead being many, many cults, each with their own style, beliefs and what have you. Most are trying to bring their god/s into the mortal realm so they can do whatever said god/s do best. </p><p></p><p>The other planet is the least fleshed out as its only seen a few sessions of play, with the characters hopping on to and then off it with barely a pause. This world was originally intended to represent the world in its earliest of days, has a rustic, snow covered, Norse/Viking-esque theme but has, over time, become a dark realm of ice and cold, with isolated villages and their inbred inhabitants driven slowly into madness by the radioactive snow. Forest are ancient, abundant and full of things with big teeth - people are clannish, violent and hungry. Chainsaw massacre meets Vikings. Glorious!</p><p></p><p>The planets don't see any traffic between them, other than the adventures and the occasional NPC/s and are treated as separate entities - that is to say, world hopping is not generally part of play, with many groups having never stepped on another world.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7438371, member: 6846794"] After a quick scan of the wiki entry, I would say, yeah, kinda - though I haven't read the series. From what I gather, the key differences are that each world is represent a time frame [I](or possible one)[/I], the First Mage isn't connected to any of the existing races/civilizations and the Sanctuary of Reason didn't actually FUBAR the world. But there's certainly, on the Sky Realm at least, two empires clashing over the the pieces of a broken planet. ...and now I'm going to have to read those books! The other worlds are intact, with their own problems. One is scorched earth/desert empire, ruled by a vain, ruthless oligarchy and is intended to represent the future. Here is where we indulge in our Dark Sun/Arabain Nights funzees. Lizardmen, the ancestors of the Dragonborn from the Skyrealm, are treated much like humans in the Planet of the Apes movies [I](the [s]originals[/s] good ones!)[/I] and the deserts are home to all manner of nasty undead. There's no single dominant faith, instead being many, many cults, each with their own style, beliefs and what have you. Most are trying to bring their god/s into the mortal realm so they can do whatever said god/s do best. The other planet is the least fleshed out as its only seen a few sessions of play, with the characters hopping on to and then off it with barely a pause. This world was originally intended to represent the world in its earliest of days, has a rustic, snow covered, Norse/Viking-esque theme but has, over time, become a dark realm of ice and cold, with isolated villages and their inbred inhabitants driven slowly into madness by the radioactive snow. Forest are ancient, abundant and full of things with big teeth - people are clannish, violent and hungry. Chainsaw massacre meets Vikings. Glorious! The planets don't see any traffic between them, other than the adventures and the occasional NPC/s and are treated as separate entities - that is to say, world hopping is not generally part of play, with many groups having never stepped on another world. [/QUOTE]
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