Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How deadly do you like your game (as a player or DM)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8120886" data-attributes="member: 6685541"><p>I started running my Curse of Strand game (the infamous and fun Death House) as a "dream sequence" so that my group could try out playing online for the first time without long-lasting consequences. Dead characters died horribly but returned in the next scene.</p><p></p><p>Then I totally changed the campaign and made it my own, with multiple vampire barons and tyrants. When the characters started to fight their first vampire, we had a quick discussion. I asked them how deadly they wanted the campaign:</p><p></p><p>3) Deadly. When we are in over our heads, let the dice fall where they might.</p><p></p><p>2) Somewhat deadly. When we are in very dangerous situations, give us a clue to a way out.</p><p></p><p>1) I don't want my character to die.</p><p></p><p>I consider all three to be valid options. As a DM, I prefer 3. I love to have a world with dangerous places that the players are absolutely free to explore, with deadly consequences. I find new characters breathe a lot of life into a campaign. (Ultimately the players voted for 2.)</p><p></p><p>Then I was playing in my other D&D game, and we are facing a pretty tough combat. I realized that if things went south, my character had a pretty good chance of dying... And I was shocked by how sad that made me! I realized that as a player, I'm definitely a 2.</p><p></p><p>So where are you on the scale, as a DM or a player? Or would you use a different scale altogether?</p><p></p><p>NOTE: Do not denigrate other play styles in this thread! People like to play D&D in many different ways, which are all valid. No yucking other people's yums!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8120886, member: 6685541"] I started running my Curse of Strand game (the infamous and fun Death House) as a "dream sequence" so that my group could try out playing online for the first time without long-lasting consequences. Dead characters died horribly but returned in the next scene. Then I totally changed the campaign and made it my own, with multiple vampire barons and tyrants. When the characters started to fight their first vampire, we had a quick discussion. I asked them how deadly they wanted the campaign: 3) Deadly. When we are in over our heads, let the dice fall where they might. 2) Somewhat deadly. When we are in very dangerous situations, give us a clue to a way out. 1) I don't want my character to die. I consider all three to be valid options. As a DM, I prefer 3. I love to have a world with dangerous places that the players are absolutely free to explore, with deadly consequences. I find new characters breathe a lot of life into a campaign. (Ultimately the players voted for 2.) Then I was playing in my other D&D game, and we are facing a pretty tough combat. I realized that if things went south, my character had a pretty good chance of dying... And I was shocked by how sad that made me! I realized that as a player, I'm definitely a 2. So where are you on the scale, as a DM or a player? Or would you use a different scale altogether? NOTE: Do not denigrate other play styles in this thread! People like to play D&D in many different ways, which are all valid. No yucking other people's yums! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How deadly do you like your game (as a player or DM)?
Top