BookTenTiger
He / Him
I started running my Curse of Strand game (the infamous and fun Death House) as a "dream sequence" so that my group could try out playing online for the first time without long-lasting consequences. Dead characters died horribly but returned in the next scene.
Then I totally changed the campaign and made it my own, with multiple vampire barons and tyrants. When the characters started to fight their first vampire, we had a quick discussion. I asked them how deadly they wanted the campaign:
3) Deadly. When we are in over our heads, let the dice fall where they might.
2) Somewhat deadly. When we are in very dangerous situations, give us a clue to a way out.
1) I don't want my character to die.
I consider all three to be valid options. As a DM, I prefer 3. I love to have a world with dangerous places that the players are absolutely free to explore, with deadly consequences. I find new characters breathe a lot of life into a campaign. (Ultimately the players voted for 2.)
Then I was playing in my other D&D game, and we are facing a pretty tough combat. I realized that if things went south, my character had a pretty good chance of dying... And I was shocked by how sad that made me! I realized that as a player, I'm definitely a 2.
So where are you on the scale, as a DM or a player? Or would you use a different scale altogether?
NOTE: Do not denigrate other play styles in this thread! People like to play D&D in many different ways, which are all valid. No yucking other people's yums!
Then I totally changed the campaign and made it my own, with multiple vampire barons and tyrants. When the characters started to fight their first vampire, we had a quick discussion. I asked them how deadly they wanted the campaign:
3) Deadly. When we are in over our heads, let the dice fall where they might.
2) Somewhat deadly. When we are in very dangerous situations, give us a clue to a way out.
1) I don't want my character to die.
I consider all three to be valid options. As a DM, I prefer 3. I love to have a world with dangerous places that the players are absolutely free to explore, with deadly consequences. I find new characters breathe a lot of life into a campaign. (Ultimately the players voted for 2.)
Then I was playing in my other D&D game, and we are facing a pretty tough combat. I realized that if things went south, my character had a pretty good chance of dying... And I was shocked by how sad that made me! I realized that as a player, I'm definitely a 2.
So where are you on the scale, as a DM or a player? Or would you use a different scale altogether?
NOTE: Do not denigrate other play styles in this thread! People like to play D&D in many different ways, which are all valid. No yucking other people's yums!