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How deadly do you like your game (as a player or DM)?
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<blockquote data-quote="Shiroiken" data-source="post: 8122892" data-attributes="member: 6775477"><p>As I said in my first post, I generally prefer a good amount of deadliness in games. An epic game is meant to be one with a single focus that will take the length of the campaign to complete, as opposed to a story arc or single adventure (such as destroying the One Ring). I'm not generally a fan of this type of campaign, not only because they take a lot of effort, but because they can be fragile (and often railroady). </p><p></p><p>The best "epic" campaign I ran was my first 5E D&D campaign, but the players were unaware of it (or the BBEG) until the last quarter of the campaign. The advantage to this was that it wasn't tied to individual characters (although some of the impact would have been lost if everyone had died before the end, since the references to the start of the campaign would be lost) and I could make minor adjustments based on the actions of the PCs, preventing it from being too much of a railroad.</p><p></p><p></p><p>GoT is more the exception, rather than the rule though. Even with GoT (based on the ending of the TV series), the most important characters were not given much note early in the story. With such a large cast, it's nearly impossible to figure out who the "main" characters are, especially when the ones who get the most focus tend to die. Danarious is pretty much the only character from the first book that is obviously meant to be of vital importance to the endgame (unless you count Cerce as the "villain").</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8122892, member: 6775477"] As I said in my first post, I generally prefer a good amount of deadliness in games. An epic game is meant to be one with a single focus that will take the length of the campaign to complete, as opposed to a story arc or single adventure (such as destroying the One Ring). I'm not generally a fan of this type of campaign, not only because they take a lot of effort, but because they can be fragile (and often railroady). The best "epic" campaign I ran was my first 5E D&D campaign, but the players were unaware of it (or the BBEG) until the last quarter of the campaign. The advantage to this was that it wasn't tied to individual characters (although some of the impact would have been lost if everyone had died before the end, since the references to the start of the campaign would be lost) and I could make minor adjustments based on the actions of the PCs, preventing it from being too much of a railroad. GoT is more the exception, rather than the rule though. Even with GoT (based on the ending of the TV series), the most important characters were not given much note early in the story. With such a large cast, it's nearly impossible to figure out who the "main" characters are, especially when the ones who get the most focus tend to die. Danarious is pretty much the only character from the first book that is obviously meant to be of vital importance to the endgame (unless you count Cerce as the "villain"). [/QUOTE]
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