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How deadly do you like your game (as a player or DM)?
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<blockquote data-quote="uzirath" data-source="post: 8123262" data-attributes="member: 8495"><p>I agree. Sometimes a game might be about how <em>these particular characters</em> deal with adversity. In those sorts of games, generally, random death should be off-the-table. Real stakes can still be at play if the players are invested in the story. (And if they're not, why are you all wasting your time playing make-believe with dice?) Beloved NPCs can die, kingdoms can fall, the demons can get the upper hand, etc. I would not enjoy a game without any stakes; I want to be able to <em>fail</em>, but failure can come in many flavors.</p><p></p><p>When I've managed this well, I've found the players take combat just as seriously because the results of combat will likely be dire. Big things are at stake. You don't want to get into a swordfight (or space battle, or whatever) unless you are nearly certain that you will prevail.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8123262, member: 8495"] I agree. Sometimes a game might be about how [I]these particular characters[/I] deal with adversity. In those sorts of games, generally, random death should be off-the-table. Real stakes can still be at play if the players are invested in the story. (And if they're not, why are you all wasting your time playing make-believe with dice?) Beloved NPCs can die, kingdoms can fall, the demons can get the upper hand, etc. I would not enjoy a game without any stakes; I want to be able to [I]fail[/I], but failure can come in many flavors. When I've managed this well, I've found the players take combat just as seriously because the results of combat will likely be dire. Big things are at stake. You don't want to get into a swordfight (or space battle, or whatever) unless you are nearly certain that you will prevail. [/QUOTE]
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