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How did Psionics change your game?
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<blockquote data-quote="Davelozzi" data-source="post: 2806813" data-attributes="member: 771"><p>The psion (telepath) in my game is pretty much on the level with the other PCs. Some adventures he kicks major ass (<em>mind thrust</em> being a big reason for this), but other times (such as the current adventures, in which the opponents are mostly fighting undead), he takes more of a backseat role.</p><p></p><p>I have not played with a blaster type, but from what I've read (in the rulebook and online) they're a bit overpowered compared to an arcane blaster. The main reason is that most of the energy powers can be used with any sort of energy type whereas the arcane versions required you to know/prepare a different spell for each energy type.</p><p></p><p></p><p></p><p>I disagree. I felt that this was sort of the case in 3.0, especially since psionic combat was presented as a major element of the class. Now that it's been wiped away, there isn't really any reason why you need psionic enemies (especially if you're using the psionics=magic transparency that is assumed). We don't even use complete transparency, and have had hardly any psionic monsters, and it has not been a problem in the slightest. The psion is plenty able to contribute against any sort of enemy (except undead, as noted above, but that's mostly because a telepath tends to focus on mind affecting powers -- plenty of other psionic powers would work fine against them).</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 2806813, member: 771"] The psion (telepath) in my game is pretty much on the level with the other PCs. Some adventures he kicks major ass ([i]mind thrust[/i] being a big reason for this), but other times (such as the current adventures, in which the opponents are mostly fighting undead), he takes more of a backseat role. I have not played with a blaster type, but from what I've read (in the rulebook and online) they're a bit overpowered compared to an arcane blaster. The main reason is that most of the energy powers can be used with any sort of energy type whereas the arcane versions required you to know/prepare a different spell for each energy type. I disagree. I felt that this was sort of the case in 3.0, especially since psionic combat was presented as a major element of the class. Now that it's been wiped away, there isn't really any reason why you need psionic enemies (especially if you're using the psionics=magic transparency that is assumed). We don't even use complete transparency, and have had hardly any psionic monsters, and it has not been a problem in the slightest. The psion is plenty able to contribute against any sort of enemy (except undead, as noted above, but that's mostly because a telepath tends to focus on mind affecting powers -- plenty of other psionic powers would work fine against them). [/QUOTE]
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