When I was growing up I was interested in playing D&D and first got the AD&D 2E Players Handbook when I was around 12. Those early games mostly felt like old Nintendo RPGs like Final Fantasy: random encounters in the wilderness, fighting until death, NPCs with one scripted line of dialog, a dungeon of mazes with random encounters. I didn't even know books outside of the core rulebooks existed or where to start if I did. (So there were no modules to guide me in adventure creation that I knew of.)
I had been running for a group of friends, and we all went to an older kid's house (he was probably in early high school). I started running for him, and he said "you're doing this all wrong. Let me run and show you how."
So that was my first real D&D game. A couple years later I would read my first book on how to DM ("The Campaign Sourcebook and Catacombs Guide" by Jenell Jacquays, which I still keep on my active games bookshelf).
So I learned by watching another DM do it and by reading books. Now there livestreams, copious starter sets, blogs and online communities.
How did you learn the craft of DMing and how has that changed how you run games compared to other DMs? Are you still honing your DM skills, and how are you going about that?
I had been running for a group of friends, and we all went to an older kid's house (he was probably in early high school). I started running for him, and he said "you're doing this all wrong. Let me run and show you how."
So that was my first real D&D game. A couple years later I would read my first book on how to DM ("The Campaign Sourcebook and Catacombs Guide" by Jenell Jacquays, which I still keep on my active games bookshelf).
So I learned by watching another DM do it and by reading books. Now there livestreams, copious starter sets, blogs and online communities.
How did you learn the craft of DMing and how has that changed how you run games compared to other DMs? Are you still honing your DM skills, and how are you going about that?