Voadam
Legend
I played in one Mage the Ascension 1e game.
I learned to play from reading a friend's Mage core book without having one of my own but having played a ton of Vampire the Masquerade so I went in familiar with the d10 system basics.
I made a mind oriented Order of Hermes magi who was a psychiatrist who did hypnotism therapy. I was fairly familiar with Ars Magica and I came up with a concept for doing a lot of hypnotism mind control type stuff without generating paradox.
The game quickly fizzled out I think after the first session, it was a bit too open-ended for our group with a bit too vague guidelines on using powers and the mechanics for doing so. But I loved a lot of the concept ideas in Mage and incorporate them a lot into my D&D games.
My Iron Gods AP campaign involved the Technocratic League of Void Engineers, for example for the mages who studied and exploited ancient alien tech.
I learned to play from reading a friend's Mage core book without having one of my own but having played a ton of Vampire the Masquerade so I went in familiar with the d10 system basics.
I made a mind oriented Order of Hermes magi who was a psychiatrist who did hypnotism therapy. I was fairly familiar with Ars Magica and I came up with a concept for doing a lot of hypnotism mind control type stuff without generating paradox.
The game quickly fizzled out I think after the first session, it was a bit too open-ended for our group with a bit too vague guidelines on using powers and the mechanics for doing so. But I loved a lot of the concept ideas in Mage and incorporate them a lot into my D&D games.
My Iron Gods AP campaign involved the Technocratic League of Void Engineers, for example for the mages who studied and exploited ancient alien tech.