• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

How did your favorite Campaign start out?


log in or register to remove this ad

Sagiro's Storyhour has one of the coolest starts I've ever seen. I personally like games in which the PCs have a purpose and a patron, not just "wandering adventurers" that stumble into things by DM fiat.
 

I'd have to say that my favorite campaign, as a DM, started with the PC's captured by pirates, held prisoner in a cave, with no memory of how or why they got here, or if they knew eachother before they were captured. The pirates use the PC's as entertainment, watching them fight monsters in little arenas, until the PC's found a way to flee from the pirates. They'll probably return a couple of levels later to take the pirates out.

TS
 

i recently started a pbp based on a shipwreck begining and the players, removed form most of their equipment and in hostile territory they know nothing about are turning massively paranoid. lots of talk about death going around every time the bushes rustle.


i am loving it :)
 

Joshua Dyal said:
I personally like games in which the PCs have a purpose and a patron...


so do i.

back in 1ed they called them mentors and they were required for training to gain a level for the majority of PCs.;)
 

My favorite campaign began by every character being plucked up from their bearings by a Roc, and dropped off in the bird's nest as food.

The first four sessions were spent trying to get the heck off that mountain. :)
 

So far my two favorite campaigns, one I am currently in, started with the PCs knowing each other and having some common bond.

In my favorite we started with just two characters, you can of course easily adjust this. It was 2nd ed and I was playing a Swashbuckler who was a prince that didn't want to be one and the other player was his best friend and companion. They ran off together from their island nation to explore the mainland. This game lasted I believe over 2 years of game time and about 4-5 years of real time.

The campaign we are in now the DM chose a small town for us to start in, gave us all the details, then asked us to create characters and place them in this setting with the only requirement being that we have ties to the town, that we have a reason to care about its well being. We could talk with other players and integrate our character backgrounds as we saw fit. (You can see how this worked by reading our story hour, link in the sig.)

I have to say the key to both of these to me was that the PCs knew and cared for each other or a common bond (and so eventually came to care for each other). I like these themes much better than just happenstance throwing characters, who may hate each other, together.
 

Originally posted by Henry:

My favorite campaign began by every character being plucked up from their bearings by a Roc, and dropped off in the bird's nest as food.
I thought this pretty funny... I've done the exact same thing a several years back.

I think one of my favorite campaign "starts" was in the vein of "The Gods must be Crazy...".

There is certainly little question as to the tone of the campaign when it starts with the PCs watching a rogue Cube of Acheron, 3 miles across, tumbling down to the earth... :D


Cheers,

A'koss.
 

Into the Woods

Remove ads

Top