Aldarc
Legend
On my other thread, I saw a call for a greater distinction of the mechanics and flavor between divine and arcane magic. And the more I thought about, if such separate categories of magic do exist, there really should a more defined distinction between the two.
So I am now curious as to how widespread this sentiment is and what are some possible ways that people would like to see this issue addressed in 4E.
Lord Tirian said:Yes and no here: Either fold'em together to 'Magic' or split them further apart, so we have arcane 'Wizardry' and divine 'Miracleworking'.
Currently, they're far too similar and have a very similar feel - so either make'em the same or REALLY different. And with really different, I mean like Magic of Incarnum and Psionics, so you feel a difference mechanically!
Cheers, LT.
RPG_Tweaker said:I agree with both... either get rid of the rice-paper thin excuse for a division or make them distinctly different.
I'd like for clerics to have no preparation whatsoever. When they need a miracle, they can pick and choose exactly what "spell effect" they want, and on the fly, pray for it... by making a roll based on their piety vs the spell difficulty.
They would be the ultimate in flexibility but must rely on the whim of the gods.
Gloombunny said:For religious magic to exist distinctively but not be deity-granted empowerment.
A'koss said:Add another vote for creating greater distinctions between arcane and divine magic...
So I am now curious as to how widespread this sentiment is and what are some possible ways that people would like to see this issue addressed in 4E.
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