rossik said:not potions or scrolls, but the "other" type, like cloaks, weapons and do so on...
mages have the enchant an item , permanency and like
but how about clerics?
(ad&d second edition)
Slife said:They pray really really hard for them.
Slife said:They pray really really hard for them.
thedungeondelver said:
Dangit man, I went and got my DUNGEON MASTER'S GUIDE and started halfway through it before I saw your footnote there...
Sorry, no idea how it works in 2e.
rossik said:not potions or scrolls, but the "other" type, like cloaks, weapons and do so on...
mages have the enchant an item , permanency and like
but how about clerics?
(ad&d second edition)
(Interesting to note that neither the cleric's level nor the power of the item are factors in this procedure -- so conceivably a temple could ordain hundreds, or even thousands, of 1st level clerics and dedicate full-time to praying for maces of disruption, suits of +5 plate mail, rods of resurrection, staves of withering, etc.1E DMG said:Clerics and druids making an item which is applicable to their profession must spend a fortnight in retreat, meditating in complete isolation. Thereafter, he or she must spend a sennight fasting. Finally, he or she must pray over and purify the item to become magical (this process takes but a day). Of course, the item must be of the finest quality just as detailed in the enchant an item spell description. Thereafter the cleric or druid must place the item upon his or her altar and invoke the direct favor of his or her deity to instill a special power into the item. There is a 1% per day cumulative chance that the item will then be empowered as desired, providing the cleric or druid has been absolutely exeemplary in his or her fait and alignment requirements. Furthermore, if the item is one with charges, the cleric or druid must then take it into seclusion and cast the requisite spells upon it, doing so within 24 hours of its being favored by the deity. In other cases, the item need only be sanctified to the appropriate deity in order to complete its manufacture.
In all cases, the manufacture of any magic item other than a potion or scroll will be so debilitating as to necessitate the maker to rest for one day for each 100 g.p. [sic?] of the item's experience point value, i.e. one with a 2,000 experience point value means 20 days of complete rest. during this period, the character can do nothing except eat, rest, undertake mild exercise, and sleep - all in relative isolation. No adventuring or spell use is possible during this period!
T. Foster said:(Interesting to note that neither the cleric's level nor the power of the item are factors in this procedure -- so conceivably a temple could ordain hundreds, or even thousands, of 1st level clerics and dedicate full-time to praying for maces of disruption, suits of +5 plate mail, rods of resurrection, staves of withering, etc.)
It is a sad fact, however, that these aspirations must be unsatisfied until the player character achieves a level of ability which is one greater than nominal highest level - high priest, druid, wizard, illusionist. That is, a player character must be at least an 11th level high priest, an archdruid, a 12th level wizard or an 11 th level illusionist in order to manufacture magic items (except with respect to potions and scrolls, as will be discussed hereafter).