How do i attack?

gizmo007

First Post
Ive read the rules over and over but i still cant figure out how to attack with like a d6 or a d20... i really need help also on the damage and stuff :(
 

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Ive read the rules over and over but i still cant figure out how to attack with like a d6 or a d20... i really need help also on the damage and stuff
er...pick it up and throw it at someone. The damage pretty much takes care of itself.
 

gizmo007 said:
Ive read the rules over and over but i still cant figure out how to attack with like a d6 or a d20... i really need help also on the damage and stuff :(

d20 is the base die used for all resolutons (attack rolls, skill checks, saving throws, etc.).

The other die types are used for effect rolls - like damage.

In order to determine a hit figure out the opponents AC (armor class) that is the target number you must reach with a roll on a d20. Other things can add (or subtract to that roll total). All classes have a BAB (Base Attack Bonus) - see the class table for the exact number. This number adds to all attack rolls made.

For melee (e.g., hand to hand or hand held weapons) add the Strength modify to the attack roll (d20 + BAB + STR mod) the result is your attack roll. If this equals or exceed the targets AC yuo hit and then can roll damage. The damage type is based on the weapon used. For example a short sword uses a 1d6 for damage and a long sword used a 1d8. You then roll this die to calculate damage and add (or subtract) your STR modifier to the roll.

For ranged attacks use your Dexterity modifer for your attack roll but there is no modifier for damage. Well there is you have a compound bow (which has a STR mod rating that adds your STR mod to damage).

I hope that helps some.
 

Roll the d20, add the number you rolled to either your stregth modifier (for a melee weapon, like a sword) or your dexterity modifier (for a ranged weapon, like a bow), and your BAB (Base Attack Bonus). If the sum matches or exceeds the AC (Armor Class) of the enemy, you hit them, and you can roll your damage.

Different weapons deal different damage, but they fall into a couple different categories. One handed melee weapons (like rapiers) deal their damage die (1d6 for a rapier) plus your strength mod. Two handed melee weapons (like greatswords) deal their damage dice (2d6 for a greatsword) plus one and a half times your strength mod. Ranged weapons deal their damage (1d8 for a longbow) plus nothing, except for special cases... like composite longbows that allow you to add your strength modifier to the damage.

Test run:
You are a 1st level fighter with a strength of 14 trying to hit an Orc wearing studded leather armor (AC 13) with your greatsword.

You roll a 10 on the d20, add your strength mod (+2 for 14 stregth) and your BAB (+1 for a 1st level fighter). It equals 13, which matches and/or exceeds the Orc's AC of 13. You hit! Now roll your damage. Pick up two d6s and roll them. You get a 2 and a 2. Now add one and a half times your strength mod (2*1.5=3). So now you have 2+2+3=7 damage. The DM tells you that you've sliced the Orc cleanly in half from top to bottom (it only had 5 hit points!) Now do your end zone dance!
 

I'm going to go with examples to try to explain this as best as I can.

Edit - I just noticed the post above my also used an example. My fault for basically reposting.

Let's say I'm playing a 3rd level Barbarian. That means my Base Attack Bonus is +3. Let's also assume my strength is 18. That means I have a +4 modifier to strength. Let's also say my Dexterity is 16. That means I have a +3 modifier to Dexterity.

Now, let's assume I'm attacking someone with an Armor Class of 18. Armor Class is a measure of how hard someone is to hit. To see of my attack would hit them, I would roll a d20. To this roll, I would add 7 - this number is achieved by adding my Base Attack Bonus (3) to my strength modifier (4). If the total of my d20 roll plus 7 meets or exceeds 18, I have successfully scored a hit against my opponent.

Now, for damage. Let's assume I am using a Bastard Sword. This does a d10 for damage. If my attack was succesful (and, for this example, we're going to assume it was), I would roll a d10 and add 4 to it. The 4 comes from my strength bonus - you always add strength bonus to damage from melee (hand-to-hand) weapons.

If I were using a Long Bow to attack, I would roll a d20 and add 6 to my roll to see if I meet or exceed my opponents Armor Class. The six is dervived from adding my Base Attack Bonus (3) and my Dexterity modifier (3) together.

For damage from the long bow, I would simply roll a d8 and add nothing to it.

Note - whenever you make a melee attack against someone, always add your strength modifier to it. Whenever you make a ranged attack, always add your Dexterity modifier to it. There are ways this can change, but it complicates things, so I wont go into it right now.

I also apologize if this seems to be talking down to you - I am simply explaining everything, as I do not know how much you know. My remarks are not meant in any way to insult you, I am just trying to give you all the info you need.
 


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