Ulorian - Agent of Chaos
Legend
Yup, missed that. @DarkCrisis , adjust advice accordingly...This is accurate, but @DarkCrisis did say they invited these people to play at their FLGS, so probably not a factor here.
Yup, missed that. @DarkCrisis , adjust advice accordingly...This is accurate, but @DarkCrisis did say they invited these people to play at their FLGS, so probably not a factor here.
Your uncle got that from me. Thief. Rogue, collector of unauthorized ideas.This is super true. I have something of a 3 strike rule I took from my Uncle.
If you express interest, I'll offer 3 times, you find a way to decline or excuse yourself that's fine by me, but I am not chasing after anyone due to their own hang ups.
When you're on the fringes like mid 40s, I find it usually comes down to how you were raised. Attentive and caring parents who might be overbearing but still technically engaged? Millennial. Aloof and absent parents who don't know where you are, and leave the key on the latch - be home before dark? Gen X.āFolks in their early to mid 40sā are older millennials. The youngest of gen X are in their late 40s now, and āpeople in their 20sā are mostly Gen Z. The youngest millennials are still clinging to their late 20s, but thatās not going to hold true for much longer.
I mean today. While D&D experience its first boom in 80s, and many kids played it at the time, the majority gave it up as they became adults. Among those who did play and gave it up who are in their 40s and above today, many find it strange when people their age are still playing it. Further, even though there were many who played it in the 80s, it was still a minority, as was a lot of "geek" culture, and so there is a large percentage of older generations that don't have much experience with it and feel it is odd for adults to be engaged with these hobbies.Are you saying nowadays that younger people would find it strange for older people to be playing TTRPGs or back then? You said, "Generation X and older will tend to hold more negative connotations about TTRPGs than younger generation, in my experience.", I was just saying that when I was in high school and college, I never had that experience, and I still don't.
Yeah, that was how I thought about it, but before making my post I looked it up. "In the U.S., the Pew Research Center, a nonpartisan think tank, delineates a Generation X period of 1965ā1980 which has gradually gained acceptance in academic circles." and "Writing for Pew's Trend magazine in 2018, psychologist Jean Twenge observed that the "birth year boundaries of Gen X are debated but settle somewhere around 1965ā1980".[1] According to this definition, as of 2025 the oldest members of Generation X are 60 and the youngest are 44." Generation X - WikipediaāFolks in their early to mid 40sā are older millennials. The youngest of gen X are in their late 40s now, and āpeople in their 20sā are mostly Gen Z. The youngest millennials are still clinging to their late 20s, but thatās not going to hold true for much longer.
That's an interesting observation. Of course observations of "extended adolescence" have been made since the 80s. The trends of pushing adult milestones back, such as leaving home, financial independence, marriage, and having children are hard to deny. But I've always felt that it was a bit of stretch to apply that to hobbies. Most adults of all generations have continued to engage in play and fandoms built in childhood: sports, model railroading and other model building, board games, puzzle solving, etc. And many have been criticized for it and the hobbies had to grow to be accepted. Sociologist Brian Sutton-Smith wrote about the "ambiguity of play," noting how cultures often marginalize adult play unless itās productive, family-oriented (games with kids), or disguised as work. And I've noted a trend that parents who never played TTRPGs and are not interested in any traditional "geek" culture, were eager for their kids to join D&D games (often organized by a parent who was in the hobby), because they saw value in their kids socializing and being involved in a hobby that involves group teamwork, reading, and imagination. I feel the modern childhood of too much screen time, increased isolation, etc. have made TTRPGs seem valuable. When I go into the hobby most of us played in the face of adult ambivalence or opposition. Few of us were encourage to play TTRPGs. When your parents and other adults accept, value, and encourage your interests it can make it easier to take them into adulthood.Anyway, I do think thereās a real generational difference here. Millennials and gen Z folks are much more loath to relinquish our childhoods than previous generations were. I mean, this is the cohort that, upon being thrust into the workforce, invented the euphemism āadultingā to refer to the associated social and fiscal responsibilities that transition entailed, because we neither felt adequately prepared for them, nor had any desire for them. There are a lot of complex socioeconomic reasons for this, but I digress. Point is, yeah, despite now being in our 30s to 40s, we have absolutely no shame in being invited to play childrenās games, and indeed many would be delighted to still be thought of as ācool enoughā to invite despite our age.
...I just note that the younger you go the more acceptance of TTRPGs and other "geeky" activities and interests you find. But it can vary greatly based on professional field and other factors...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.