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how do i get "the fire" back?
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<blockquote data-quote="Sammael99" data-source="post: 499733" data-attributes="member: 1157"><p>Depending on exactly the mood you're in, I'd say you have a number of options :</p><p></p><p>- change games : getting into a radically different RPG can really bring back that thrill of discovery. For example, I find that my players know way too much about how the game works. They can identify most spells and monsters by heart, there's very little mystery. While there are ways to camouflage that in your D&D games, it's a lot easier to turn everyone on their heads and start something different. I'd say if your players are into acting, negociating and that kind of stuff, get them to play Vampire. If they're more into action, get them to play Werewolf. Or try something Sci-Fi, like Fading Suns... In any case, it'll be a very different trip !</p><p></p><p>- change players : maybe you're dissatisfied because you know the players to well and are never surprised by them anymore. Go fishin' ! You don't have to ditch your current group, but you can try finding another one in parallel.</p><p></p><p>- stop gaming for a while : I find I can't do that for long periods of time, but maybe going cold turkey will remotivate you. If you don't want to shut it out completely, then read gaming material or history books or work on a future campaign...</p><p></p><p>- design your own gameworld : you say you changed settings, but have you tried to do your own setting ? I find it really gets me going to work on my own campaign worlds. It's a lot of work, but the reward is way up there...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 499733, member: 1157"] Depending on exactly the mood you're in, I'd say you have a number of options : - change games : getting into a radically different RPG can really bring back that thrill of discovery. For example, I find that my players know way too much about how the game works. They can identify most spells and monsters by heart, there's very little mystery. While there are ways to camouflage that in your D&D games, it's a lot easier to turn everyone on their heads and start something different. I'd say if your players are into acting, negociating and that kind of stuff, get them to play Vampire. If they're more into action, get them to play Werewolf. Or try something Sci-Fi, like Fading Suns... In any case, it'll be a very different trip ! - change players : maybe you're dissatisfied because you know the players to well and are never surprised by them anymore. Go fishin' ! You don't have to ditch your current group, but you can try finding another one in parallel. - stop gaming for a while : I find I can't do that for long periods of time, but maybe going cold turkey will remotivate you. If you don't want to shut it out completely, then read gaming material or history books or work on a future campaign... - design your own gameworld : you say you changed settings, but have you tried to do your own setting ? I find it really gets me going to work on my own campaign worlds. It's a lot of work, but the reward is way up there... [/QUOTE]
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