How do I inject courtroom drama to my game?

If you do try to insert some type of "courtroom drama" make sure your characters don't say things like:

"Do you want the truth?"

"I want the truth!"

"You can't handle the truth!"

I know it would happen in my campaign. ;)
 

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The power of divinations, charms and such could make trials seem obsolete. Thus requiring all sorts of laws to avoid those things. I think an alternative tact to take would be to simply incorporate all those things into the trials. Consider the f**ked system of justice we have in the USA. THe rich get off because they have great lawyers, innocents are put to death, etc..

Even with mystical powers the truth is by no means decided. Watch Kurosawa's Rashomon if you don't believe me.

Maybe you could have two sides both using whatever tactics were available to them. This could work really well if you had a jury system instead of just judges. Consider the following exchange.

Prosecuter: So members of the jury, you heard the defendent refuse to answer the charge under the zone of truth. You heard the spirits proclaim that the defendent was guilty of great impiety, you've heard the results of our medium's probe of the defendent's mind. Surely you must find him guilty.

Defender: My opponent would like you to believe that all signs point to my client's guilt, but consider this. The court magician himself claims to know spells of suggestion that coudl silence my client rather than let him speak only the truth, can you tell the difference? These spirits say that my client is guilt of impiety, but it is impious to dance with a woman on the holy day and who among us has not done that? The medium claims she read the guilt of the defendent in his mind, but how do we know she is telling the truth. Unless you can read her mind you cannot know. Let us not forget when the priest cast Speak with Dead, the deceased claimed that those her killed her should be punished, that sounds plural to me, why hasn't the prosecution produced a partner for my client? Why? I will tell you, because they know they have the wrong man. You have also heard from a skilled diviner that my client's aura bears the color of green, chaotic no doubt, but chaotic neutral, not evil. Surely if my client was a murderer as the prosecution maintains, his aura would be the black of chaotic evil.

I think that could be cool. It would be quite a challenge for the party if they wanted to 'play it straight" and not fabricate evidence, charm witnesses, and the like, but their opponents were willing to do so. I think that could be pretty cool
 


reveal said:
If you do try to insert some type of "courtroom drama" make sure your characters don't say things like:

"Do you want the truth?"

"I want the truth!"

"You can't handle the truth!"

I know it would happen in my campaign. ;)

Au contraire. I'd welcome it. :)
 

scholz said:
The power of divinations, charms and such could make trials seem obsolete. Thus requiring all sorts of laws to avoid those things. I think an alternative tact to take would be to simply incorporate all those things into the trials. Consider the f**ked system of justice we have in the USA. THe rich get off because they have great lawyers, innocents are put to death, etc..

Even with mystical powers the truth is by no means decided. Watch Kurosawa's Rashomon if you don't believe me.

Maybe you could have two sides both using whatever tactics were available to them. This could work really well if you had a jury system instead of just judges. Consider the following exchange.

Prosecuter: So members of the jury, you heard the defendent refuse to answer the charge under the zone of truth. You heard the spirits proclaim that the defendent was guilty of great impiety, you've heard the results of our medium's probe of the defendent's mind. Surely you must find him guilty.

Defender: My opponent would like you to believe that all signs point to my client's guilt, but consider this. The court magician himself claims to know spells of suggestion that coudl silence my client rather than let him speak only the truth, can you tell the difference? These spirits say that my client is guilt of impiety, but it is impious to dance with a woman on the holy day and who among us has not done that? The medium claims she read the guilt of the defendent in his mind, but how do we know she is telling the truth. Unless you can read her mind you cannot know. Let us not forget when the priest cast Speak with Dead, the deceased claimed that those her killed her should be punished, that sounds plural to me, why hasn't the prosecution produced a partner for my client? Why? I will tell you, because they know they have the wrong man. You have also heard from a skilled diviner that my client's aura bears the color of green, chaotic no doubt, but chaotic neutral, not evil. Surely if my client was a murderer as the prosecution maintains, his aura would be the black of chaotic evil.

I think that could be cool. It would be quite a challenge for the party if they wanted to 'play it straight" and not fabricate evidence, charm witnesses, and the like, but their opponents were willing to do so. I think that could be pretty cool

Great exchange... we have a pretty high powered (in real life) attorney in our group who does a good job with these things as a player. (Well, he's high powered for Connecticut.)

I'll have to think back to some of our courtroom sessions and post later when I'm not at work.
 

WayneLigon said:
They had the 'three telepath' system, where if all three (or maybe just two? Shades of Minority Report...) have to agree. Maybe a triad from the three local faiths?

In the Forgotten Realms it would be super easy. I'd have a high priest from Tyr, Torm, and Ilmater as the Triat. The gods represent Justice, Vigilance, and Mercy... definitely something you'd want from a good judiciary establishment. All three cast their divinations and the majority ruling is what the verdict is based on. Of course Wizards could do the same thing with Contact other Plane.

Wizard using Contact Other Plane: "Is the defendant guilty of the crimes that he is today charged with by this court today?"
Entity on the other plane: "Yes"

If you had 3 Wizards casting it then that would increase the chance that you got a right answer out of them. In a merciful kingdom if there were any dissenting votes then the case would be further investigated. In a less merciful kingdom the majority rules even if two of the wizards rolled wrong answers on Contact Other Plane.

Yes/No answers would really cut to the chase in a courtroom. :cool:
 

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