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How Do I Make A Melee DEX Fighter Like THIS Guy (video link included)?!
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<blockquote data-quote="Tony Vargas" data-source="post: 7061803" data-attributes="member: 996"><p>D&D combat is abstract, so it's more about your imagination than anything else. You can imagine your DEX-based fighter moving around and whacking whatever's in front of him until it dies, like a sprite in Gauntlet. You can imagine your DEX-based fighter doing the kinds of things in your video as part of moving-attacking-moving-Extra-Attacking every round, and Action Surging once in a while to do it twice as fast. You'll likely be about as effective (possibly even doing the exact same things, mechanically) in each case. </p><p></p><p>You can go with BM to get a few extra tricks with maneuvers that might help.</p><p>Swashbuckler rogue is a good suggestion, too. </p><p></p><p>The right ratio between them is debatable, but keep in mind the range of levels you hope to actually play it, and the amount of time you'll spend at each. A build that's covered the basic concept by 3rd or 4th is fine, you'll get there pretty quickly, but you'll spend a long time going from 5th to 11th, so you'd better have what you want then, late-blooming doesn't cut it. Not only do many campaigns end in the early double-digits and APs typically go 'only' to 15, but exp progression speeds up for the last 10 levels, so even if you play through 'em all, they go quick. The meat of the game is mid-to-high single digits, optimze your build for fun at those levels.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7061803, member: 996"] D&D combat is abstract, so it's more about your imagination than anything else. You can imagine your DEX-based fighter moving around and whacking whatever's in front of him until it dies, like a sprite in Gauntlet. You can imagine your DEX-based fighter doing the kinds of things in your video as part of moving-attacking-moving-Extra-Attacking every round, and Action Surging once in a while to do it twice as fast. You'll likely be about as effective (possibly even doing the exact same things, mechanically) in each case. You can go with BM to get a few extra tricks with maneuvers that might help. Swashbuckler rogue is a good suggestion, too. The right ratio between them is debatable, but keep in mind the range of levels you hope to actually play it, and the amount of time you'll spend at each. A build that's covered the basic concept by 3rd or 4th is fine, you'll get there pretty quickly, but you'll spend a long time going from 5th to 11th, so you'd better have what you want then, late-blooming doesn't cut it. Not only do many campaigns end in the early double-digits and APs typically go 'only' to 15, but exp progression speeds up for the last 10 levels, so even if you play through 'em all, they go quick. The meat of the game is mid-to-high single digits, optimze your build for fun at those levels. [/QUOTE]
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How Do I Make A Melee DEX Fighter Like THIS Guy (video link included)?!
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