How do I throw people?

Kest

First Post
How do you throw or trip enemies? I'm assuming it is a standard action and that you have to Grab them first. What is the common way of dealing with this scenario?

Sorry if this was answered already, I can't seem to find the search for these forums.
 

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I don't think there is a specific rule for this, but if it came up in my game I would use the same procedure for moving somebody (Str vs. Fort attack) and on a win allow the grabber to push the target a number of squares.
 

Tripping is part of specific powers in 4e. Do you mean a throw as in forced movement, or a throw as in thrown to the ground? Either way, there are powers for that too.

There are no basic ways to trip or throw in 4e. Ask your DM (or if you're the DM, come up with something and house rule it).
 

If you are only heaving someone bodily out of an adjacent square I'd call it a Bull Rush attempt, straight up. You roll STR vs. FORT to push the target 1 square and shift into his vacated space.

Anything else you attempt would be a Stunt. There are no hard mechanics for it so it would be handled at the discretion of the Dungeon Master.

If I were the DM I'd make it take a Standard Action that you could only take against a target you are Grabbing - and it would cost you an Action Point. Then I'd make it an Athletics Check with a base DC of the subject's Fortitude Defense. Further, I'd allow you to slide the victim rather than push him, to allow for lateral throws and the like.

- If you succede on the check you may slide the victim 1 square and knock him prone.
- For each 5 full points by which your check result excedes the DC, you may slide the victim an additional square.
- For every 2 full squares the victim moves he suffers 1d10 falling damage.

That's just a quick-and-dirty improvization on my part as a DM, though. I'd make it cost an action-point because the desired effect is rather significant but it is definitely dramatically appropriate. This way you can pull off some fun and effective tactical improve without opening the door for all the PCs and monsters to start spamming some sort of unplaytested Judo Rules every round. ;)

- Marty Lund
 

If you are only heaving someone bodily out of an adjacent square I'd call it a Bull Rush attempt, straight up. You roll STR vs. FORT to push the target 1 square and shift into his vacated space.

TBH, I think this is enough for moving people squares. If you don't have some special power to move people, you get basic effectiveness, nothing more.

Note the grab rules already have an option to pull a target.

Dropping prone is sufficiently good that it pretty much has to remain as a specific power.
 


Tripping is part of specific powers in 4e. Do you mean a throw as in forced movement, or a throw as in thrown to the ground? Either way, there are powers for that too.
Either, with the target possibly becoming Prone. (Reflex?)

I wouldn't believe simple actions like these would be power-only. mlund's take sounds like a good start, I'm not sure about the falling damage bit. KISS, you know? A modified Bull Rush with different flavor text might work too.
 
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How to execute a throw in 4e:

Take a melee power that knocks them prone.


This sounds like the sort of martial exploit best taken care of by a Martial Exploit.
 

I wouldn't believe simple actions like these would be power-only.

Picking an opponent up during combat and throwing them is hardly a simple action. It's not something the average combatant is likely to be able to do reliably unless they train for it specifically - which means it's very much appropriate to make it a Power.
 

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