Pathfinder 1E How do I treat flying?

Puxido

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I was reading the advanced race guide, and noticed some races have a fly speed. How do I treat flying in combat? Does it help them evade things like trip and charge, and how do I keep in mind obstacles that would hinder most land bound races?
 

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From what I recall, a flying creature is immune to being tripped, and generally can't be trampled either. They can only be charged if they are within reach of the creature that is charging. If a flying creature is ten feet above the ground, then they can only be hit by a creature with a reach of ten feet or more.

More or less, things work out as you would expect them to.

One thing to keep in mind is the Fly skill. A creature has to make a Fly check at the end of any turn where it didn't move at least half of its speed; it's DC 10 if you moved up to half of your speed, or DC 15 if you didn't move at all, and failure means you fall out of the sky. You also need to make a Fly check whenever you take any damage while flying, and failure means you drop down ten feet.
 

While the rules for flying and falling exists in Pathfinder, none of it is in one place, rather these rules are scattered all over making it difficult to coherently make it work. There is a 3PP product that gathers all existing PF rules on flying and falling, and adding its own rules to really make flying combat work - its not even my product, just something I have as a customer called: Companions of the Firmament by Geek Industry Complex. Endzeitgeist gave it a soaring review, which is why I checked it out. If you want to make flying combat work or doing it with flair, you should check out this PDF.
 
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