How does mobile technology affect your game? On the one hand, it provides access to resources - dice rollers, looking up rules, character managers, game-specific apps; on the other hand phones provide the distraction of Facebook, email, and text. I've been in many situations where a fellow player is just randomly showing another one a (hilarious?) YouTube video rather than playing the tabletop game in progress. Of course, it's far from a gaming-specific question; I've sat in pubs and liked around at tables of 3-4 people where all of them were looking at their phones rather than each other, and I'm far from innocent of that particular transgression myself. So, when gaming, how do you adopt technology? Do you have rules or restrictions, or are you lucky enough that your game is so captivating that it overrides the impulse to check Facebook?
One thing I've seen happening in London is that diners at a restaurant put their phones in the centre of the table. Anyone who touches their phone buys (depending on the strictness of the rules) a round of drinks, or everybody's dinner - and the result is that everybody engages with each other the whole time, as though mobile phones had never existed.
That doesn't translate easily to a roleplaying game scenario (unless you're ordering pizza for the group). But some groups, I've heard, enact in-game penalties. Touching your phone negates your next crit, for example.
On the flip side, there are many mobile applications which enhance games. A mere browser allows for instant rules lookups; dice rollers and character managers abound, as do initiative trackers and GM helper applications.
What are your mobile device policies at the game table?
One thing I've seen happening in London is that diners at a restaurant put their phones in the centre of the table. Anyone who touches their phone buys (depending on the strictness of the rules) a round of drinks, or everybody's dinner - and the result is that everybody engages with each other the whole time, as though mobile phones had never existed.
That doesn't translate easily to a roleplaying game scenario (unless you're ordering pizza for the group). But some groups, I've heard, enact in-game penalties. Touching your phone negates your next crit, for example.
On the flip side, there are many mobile applications which enhance games. A mere browser allows for instant rules lookups; dice rollers and character managers abound, as do initiative trackers and GM helper applications.
What are your mobile device policies at the game table?