BookTenTiger
He / Him
Every once in a while in my campaigns, the adventurers come to a village in need, a job board, or a busy tavern and suddenly have a bunch of adventure hooks pulling them in various directions.
There's an ogre eating all the pumpkins in the farmer's fields!
A thieves guild is holding a contest with a magical prize!
The paladin's long-lost evil twin is converting travelers to his cult!
When this happened, it's usually takes my players a whole to decide which adventure hooks they want to follow first. Sometimes it would make narrative sense for the characters to split, but the players don't want to split the party. Sometimes they get overwhelmed by analysis paralysis!
So, how do the players (and their characters) choose which adventure hooks to follow in your campaigns?
There's an ogre eating all the pumpkins in the farmer's fields!
A thieves guild is holding a contest with a magical prize!
The paladin's long-lost evil twin is converting travelers to his cult!
When this happened, it's usually takes my players a whole to decide which adventure hooks they want to follow first. Sometimes it would make narrative sense for the characters to split, but the players don't want to split the party. Sometimes they get overwhelmed by analysis paralysis!
So, how do the players (and their characters) choose which adventure hooks to follow in your campaigns?