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How do you avoid overshadowing while applying ability scores as rolled?
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<blockquote data-quote="DEFCON 1" data-source="post: 7795848" data-attributes="member: 7006"><p>In my current campaign I used playing cards to have players generate their PC stats, with the numbers acquired being assigned in order. Due to the set types of cards, while there is slight variance between PCs, they all maintain a pretty good balance to each other. The method was also really useful in getting some players to actually consider the Standard Human, as the method generates 4 "odd" scores fairly often, and the "get six +1s" bumps most of their stats to the next modifier.</p><p></p><p>Make a deck of 12 cards:</p><p>two 4's</p><p>two 5's</p><p>two 6's</p><p>three 7's</p><p>two 8's</p><p>one 9</p><p></p><p>The player shuffles them up and then deals six piles of two cards each. As they flip each pile, they add the numbers together and assign them to the six ability scores in order. Once they have their six stats, they can then choose their race and class based off of them.</p><p></p><p>Most PCs will end up with at least one (if not 2) stats of 15+. A few players will luck out and get a 16 or 17 (which will let them jump up to a +4 mod with the appropriate race selection.) And you may have the unluckiest individual who might end up with 12s and 13s across the board, but that is exceedingly rare. So you might decide to put in a rule that says if a PC has no +3 to at least one ability score after racial bonuses, they can re-draw.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7795848, member: 7006"] In my current campaign I used playing cards to have players generate their PC stats, with the numbers acquired being assigned in order. Due to the set types of cards, while there is slight variance between PCs, they all maintain a pretty good balance to each other. The method was also really useful in getting some players to actually consider the Standard Human, as the method generates 4 "odd" scores fairly often, and the "get six +1s" bumps most of their stats to the next modifier. Make a deck of 12 cards: two 4's two 5's two 6's three 7's two 8's one 9 The player shuffles them up and then deals six piles of two cards each. As they flip each pile, they add the numbers together and assign them to the six ability scores in order. Once they have their six stats, they can then choose their race and class based off of them. Most PCs will end up with at least one (if not 2) stats of 15+. A few players will luck out and get a 16 or 17 (which will let them jump up to a +4 mod with the appropriate race selection.) And you may have the unluckiest individual who might end up with 12s and 13s across the board, but that is exceedingly rare. So you might decide to put in a rule that says if a PC has no +3 to at least one ability score after racial bonuses, they can re-draw. [/QUOTE]
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How do you avoid overshadowing while applying ability scores as rolled?
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