Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you avoid overshadowing while applying ability scores as rolled?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7796574" data-attributes="member: 7006"><p>Yeah, you have to okay with the slight possibility of someone starting with an 18 or 19 if they select a race that takes advantage of where their cards landed. I myself did not have any issues in that I think for my 14 players in both campaigns, only two of them drew the 8-9 combo for a 17, and the one who took advantage of it was a new player who got the 17 in CON and then selected Dwarf, giving them a total of 19. And in that case... having this new player playing a Dwarf Fighter with a +4 CON modifier helped offset his inexperience and lack of really optimized combat tactics. So it hasn't been an isuse at all. The other player also drew the 17 in CON but really wanted to play a half-elf, so they kept the +3 CON as-is, which matches many other players who started with +3s in their primary stat.</p><p></p><p>I myself probably wouldn't want to do three-card decks with numbers from 1-6 or 2-6, because I would want to eliminate the possible 5s and 6s that could come up as someone's ability scores. My method made the single minimum as 8, and only a couple chances of 9s, which is what I preferred. Also, if I was doing three-card piles... at that point I might as well just use the dice as normal.</p><p></p><p>To reduce the possible high end numbers in a 12-card deck you could go something like: two 4s; three 5s & 6s, two 7s & 8s, which would still give the possibility of that illusive 16 to start with (allowing for the rare +4 modifier at the start of the campaign), but usually will result in lots of 13s and 14s and occasion 15s for those who are lucky (and the ones who get the 15 will usually end up with an 8 or 9 to balance it.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7796574, member: 7006"] Yeah, you have to okay with the slight possibility of someone starting with an 18 or 19 if they select a race that takes advantage of where their cards landed. I myself did not have any issues in that I think for my 14 players in both campaigns, only two of them drew the 8-9 combo for a 17, and the one who took advantage of it was a new player who got the 17 in CON and then selected Dwarf, giving them a total of 19. And in that case... having this new player playing a Dwarf Fighter with a +4 CON modifier helped offset his inexperience and lack of really optimized combat tactics. So it hasn't been an isuse at all. The other player also drew the 17 in CON but really wanted to play a half-elf, so they kept the +3 CON as-is, which matches many other players who started with +3s in their primary stat. I myself probably wouldn't want to do three-card decks with numbers from 1-6 or 2-6, because I would want to eliminate the possible 5s and 6s that could come up as someone's ability scores. My method made the single minimum as 8, and only a couple chances of 9s, which is what I preferred. Also, if I was doing three-card piles... at that point I might as well just use the dice as normal. To reduce the possible high end numbers in a 12-card deck you could go something like: two 4s; three 5s & 6s, two 7s & 8s, which would still give the possibility of that illusive 16 to start with (allowing for the rare +4 modifier at the start of the campaign), but usually will result in lots of 13s and 14s and occasion 15s for those who are lucky (and the ones who get the 15 will usually end up with an 8 or 9 to balance it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you avoid overshadowing while applying ability scores as rolled?
Top