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General Tabletop Discussion
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How do you avoid overshadowing while applying ability scores as rolled?
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<blockquote data-quote="Lanefan" data-source="post: 7797157" data-attributes="member: 29398"><p>One easy way to beat that at least once (at the start of the campaign) is to have your players roll up their characters in isolation - take each one aside in private, or out for coffee during the week, and say "Roll up the character you want to play". (you can probably be a bit more generous with your rolling method doing it this way, too)</p><p></p><p>If you're asked who or what else is in the party, the answer is "Never mind, just roll".</p><p></p><p>Then at the session they'll each see what the others have brought. Of course, if they're at all smart they'll quickly recruit some henches and-or party NPCs to fill any glaring holes in the lineup, but that's somewhat realistic: any such party is probably going to assess its strengths and weaknesses, and try to fill in the weaknesses somehow.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7797157, member: 29398"] One easy way to beat that at least once (at the start of the campaign) is to have your players roll up their characters in isolation - take each one aside in private, or out for coffee during the week, and say "Roll up the character you want to play". (you can probably be a bit more generous with your rolling method doing it this way, too) If you're asked who or what else is in the party, the answer is "Never mind, just roll". Then at the session they'll each see what the others have brought. Of course, if they're at all smart they'll quickly recruit some henches and-or party NPCs to fill any glaring holes in the lineup, but that's somewhat realistic: any such party is probably going to assess its strengths and weaknesses, and try to fill in the weaknesses somehow. [/QUOTE]
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How do you avoid overshadowing while applying ability scores as rolled?
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