Frankie1969
Adventurer
In my game world I'm planning to make oozes immune to combat advantage (and probably prone) but give them a couple damage vulnerabilities (different for each type of ooze). Obviously this handicaps rogues (and enhances poly-elemental blasters with high skill checks). Is that a bad thing?
IMO, rogues get plenty of opportunities to scout/ambush/disarm/unlock/etc while the rest of the party waits around, so they shouldn't mind being less effective in some encounters. Agree? Disagree?
And what else could I add for player balance? In the big picture, I think over the course of an adventure there should be a few times where each PC takes center stage while others are in the back seat.
IMO, rogues get plenty of opportunities to scout/ambush/disarm/unlock/etc while the rest of the party waits around, so they shouldn't mind being less effective in some encounters. Agree? Disagree?
And what else could I add for player balance? In the big picture, I think over the course of an adventure there should be a few times where each PC takes center stage while others are in the back seat.