For classed games like D&D I roll ability scores in order then choose a class that makes good use of those abilities, also considering what will work with the rest of the party.
The only classless games I play regularly are all based on the Traveller character generation system, for those I look at what skills the dice choose for me early on in the process and then later try to nudge things to lean further towards those early skills. I think it is more interesting to have a character that is good at a small number of things rather than average at a lot of things.
The only classless games I play regularly are all based on the Traveller character generation system, for those I look at what skills the dice choose for me early on in the process and then later try to nudge things to lean further towards those early skills. I think it is more interesting to have a character that is good at a small number of things rather than average at a lot of things.