Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you create your encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8003509" data-attributes="member: 6788736"><p>I design my encounters broadly using the DMG guidelines.</p><p></p><p>Before I do that, I do the really important bit that a lot of DMs dont do; I frame the encounters within the adventuring 'day'.</p><p></p><p>Basically my routine goes:</p><p></p><p>1) Start with a premise or theme. I ask myself <em>what </em>the PCs are doing and <em>what </em>happens if they fail? In this example it'll be an Undead infested tomb as my theme, with the PC mission to stop a Necromancer from completing a ritual at midnight. Failure by the PCs leads to an undead army terrorising the nearby area and a ton of undead encounters for the next month or so.</p><p>2) Map out the area the encounters will be set in (map out the undead tomb)</p><p>3) Design encounters for those areas using the DMG guidelines (encounter areas within the tomb)</p><p>4) Place areas to rest in (not really needed any more as I use 5 minute short rests/ max 2 per long rest)</p><p>5) Design hooks for the adventure</p><p></p><p>I try and make each encounter unique and dynamic, with a mix of mooks plus a 'leader' type or a 'heavy' type, or both. I also like trying to slot a Legendary monster in there somewhere. A trap or two will sometimes substitute for an encounter. Ill turn my mind to special terrain features and dynamic terrain for encounters as well.</p><p></p><p>All in all I spend probably around 2-3 hours in prep for a quest that lasts 1-3 sessions, and 1 adventuring day.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8003509, member: 6788736"] I design my encounters broadly using the DMG guidelines. Before I do that, I do the really important bit that a lot of DMs dont do; I frame the encounters within the adventuring 'day'. Basically my routine goes: 1) Start with a premise or theme. I ask myself [I]what [/I]the PCs are doing and [I]what [/I]happens if they fail? In this example it'll be an Undead infested tomb as my theme, with the PC mission to stop a Necromancer from completing a ritual at midnight. Failure by the PCs leads to an undead army terrorising the nearby area and a ton of undead encounters for the next month or so. 2) Map out the area the encounters will be set in (map out the undead tomb) 3) Design encounters for those areas using the DMG guidelines (encounter areas within the tomb) 4) Place areas to rest in (not really needed any more as I use 5 minute short rests/ max 2 per long rest) 5) Design hooks for the adventure I try and make each encounter unique and dynamic, with a mix of mooks plus a 'leader' type or a 'heavy' type, or both. I also like trying to slot a Legendary monster in there somewhere. A trap or two will sometimes substitute for an encounter. Ill turn my mind to special terrain features and dynamic terrain for encounters as well. All in all I spend probably around 2-3 hours in prep for a quest that lasts 1-3 sessions, and 1 adventuring day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you create your encounters?
Top