I mostly run older editions adventures converting them to 5e.DMs and adventure writers, when you've got to make a combat encounter, what is your process to do so? If you've used different tools, which do you find most helpful?
I have my own method that's evolved which I guess you could call the "Holistic Encounter Script" method. It's a very multifactorial process that involves lots of cross-referencing between the monster's stats, the environment, and the PC's sheets. The most important part is to have a story for the prepared combat encounter – a reason for the players to care, something that changes during the combat to keep things fresh, thought about how the monsters/NPCs tactics, and a satisfying conclusion (or twist ending).DMs and adventure writers, when you've got to make a combat encounter, what is your process to do so? If you've used different tools, which do you find most helpful?
Pretty much exactly this. I also try to look at the 6-8 encounter guideline, and if I'm lowballing, I make the encounters harder.I design areas that could be considered encounters, but they're simply placements of creatures based on the logical layout of the situation. If I'm concerned about an encounter that MUST be faced, I'll check the setup against XGtE to make sure it's nothing stupid weak or strong. In general, I err towards making something too hard than too easy.