Hiya!
"Other"
...I 'write' encounters based on the world particulars. I could honestly care less about that capabilities the PC's have if it's an encounter anywhere other than a "dungeon" (re: specific local that is placed in the world and not 'part of' the world, like a swamp, city, etc). If it is in a "dungeon", then, before the PC's even get there (re: weeks in advance) I say "Ok, I have 5 PC's and they're all about level 4". That's it. After that, everything I create in the "dungeon" makes sense for that dungeon.
If the PC's don't have a cleric and there is a sub-level of the dungeon infested with undead and ruled by a Specter...well, tough nilbog's to them. Not my problem. Oh, what's that? They found a door that I had be magically wizard locked and they don't have a magic-user with a means to bypass it?
shrug I guess they don't get past it then. Again, not my problem. Huh? They're in a small town and they just killed the mayors a-hole son? And the mayor is a retired 14th level Thief? Well, I guess I'll just start handing out blank character sheets now, because chances are every single one of those 4th level PC's will die from his vengeful hand...unless they do some amazing talking, reasoning and roleplaying!
In short: My job is to present a believable world with a consistency to it that allows the Players to make reasonably informed decisions. It is NOT my job to make sure their choices lead to success or failure. That's all on them. In other words, I don't "build encounters" to the PC's strengths or weaknesses.
^_^
Paul L. Ming