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General Tabletop Discussion
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How do you create your encounters?
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<blockquote data-quote="Tonguez" data-source="post: 8004072" data-attributes="member: 1125"><p>I use the 5 room dungeon structure to design encounters around a ‘theme’. I’m not so concerned about power levels (some monsters will slaughter the PCs in a fight - the challenge is for the PCs to NOT fight them)</p><p></p><p>Anyway the Encounter structure goes</p><p>1 <strong>Intro</strong> -Skill or Social Challenge that foreshadows the threat and sets the theme for the rest of the Encounter (even if its just a perception check, or a climb over the outer wall of an abandoned orchid)</p><p>2 <strong>Guardian</strong> - use a minion or pet of the BBEG, a Trap or a Red Herring</p><p>3 <strong>Set back</strong> - whatever wasnt used in 2 with the intention of wasting PC resources</p><p>4 <strong>The Boss Lair</strong> - take account of the ‘Boss’ Threat AND Lair Terrain AND Tactics (Lair Actions). The Boss can always be overcome in multiple ways (PCs dont have to kill it To beat it)</p><p>5 <strong>Cliffhanger</strong> - Reward, Revelation and Plot twist that leads to the next ‘Entrance’</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8004072, member: 1125"] I use the 5 room dungeon structure to design encounters around a ‘theme’. I’m not so concerned about power levels (some monsters will slaughter the PCs in a fight - the challenge is for the PCs to NOT fight them) Anyway the Encounter structure goes 1 [B]Intro[/B] -Skill or Social Challenge that foreshadows the threat and sets the theme for the rest of the Encounter (even if its just a perception check, or a climb over the outer wall of an abandoned orchid) 2 [B]Guardian[/B] - use a minion or pet of the BBEG, a Trap or a Red Herring 3 [B]Set back[/B] - whatever wasnt used in 2 with the intention of wasting PC resources 4 [B]The Boss Lair[/B] - take account of the ‘Boss’ Threat AND Lair Terrain AND Tactics (Lair Actions). The Boss can always be overcome in multiple ways (PCs dont have to kill it To beat it) 5 [B]Cliffhanger[/B] - Reward, Revelation and Plot twist that leads to the next ‘Entrance’ [/QUOTE]
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How do you create your encounters?
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