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General Tabletop Discussion
*Dungeons & Dragons
How do you create your encounters?
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<blockquote data-quote="Todd Roybark" data-source="post: 8004147" data-attributes="member: 6920677"><p>I’m a bit surprised at how prevalent an answer “Wing It” is.</p><p></p><p>From the DMG, I like to have an idea of what the XP budget is for the Adventuring Day, and also the XP budget for Hard and Deadly Encounters.</p><p></p><p>I have this information typically on post it notes, or written in my DM notebook as a guide in case I have to “Wing It” due to unexpected events.</p><p></p><p>The other DMG formulas I typically ignore, but consider the impact of terrain and other circumstances.</p><p></p><p>Quickleaf’s process sounds very similar to my own.</p><p></p><p>For Medium and lower encounters I just use the XGE tables. Past 3rd level, a Medium combat encounter is pretty easy, unless you have monsters ideally suited to the situation.</p><p></p><p>Due to this, a Medium encounter for me is often a Roleplay challenge, Riddle, Puzzle or other oddity.....something that is solvable by the players using clever play, but something that could also be bypassed or solved by 1-2 spells.</p><p></p><p>in 3e and 4e,(RAW 4e), I felt that Encounter curation was required to around 14th level, and then after that the PCs could handle anything, even if that meant fleeing.</p><p></p><p>5e, is more forgiving.....I find at around 9th level, a modestly effective group can handle most <em>reasonable</em> encounters.</p><p></p><p><em>Reasonable, </em>however is going to be dependent on multiple variables, of course.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8004147, member: 6920677"] I’m a bit surprised at how prevalent an answer “Wing It” is. From the DMG, I like to have an idea of what the XP budget is for the Adventuring Day, and also the XP budget for Hard and Deadly Encounters. I have this information typically on post it notes, or written in my DM notebook as a guide in case I have to “Wing It” due to unexpected events. The other DMG formulas I typically ignore, but consider the impact of terrain and other circumstances. Quickleaf’s process sounds very similar to my own. For Medium and lower encounters I just use the XGE tables. Past 3rd level, a Medium combat encounter is pretty easy, unless you have monsters ideally suited to the situation. Due to this, a Medium encounter for me is often a Roleplay challenge, Riddle, Puzzle or other oddity.....something that is solvable by the players using clever play, but something that could also be bypassed or solved by 1-2 spells. in 3e and 4e,(RAW 4e), I felt that Encounter curation was required to around 14th level, and then after that the PCs could handle anything, even if that meant fleeing. 5e, is more forgiving.....I find at around 9th level, a modestly effective group can handle most [I]reasonable[/I] encounters. [I]Reasonable, [/I]however is going to be dependent on multiple variables, of course. [/QUOTE]
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How do you create your encounters?
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