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How Do You Deal With Splatbooks?
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<blockquote data-quote="00Machado" data-source="post: 3239083" data-attributes="member: 23690"><p>I'd approach it one of two ways:</p><p></p><p>1. If the players are chomping at the bit to use some rules widgets, I'd have each pick a few (and I'd pick a few), that we wanted to see use in this game. We'd then build a mini campaign around those elements. I might make them make up a new background for a prestige class, or something. The idea is to give a reason for each of those things to be there, and have a campaign that is memorably different from others.</p><p></p><p>2. If there's a book that has some widgets that I want to run, I'd just tell the players something like...I want to run a themed campaign. It will use elements from this and that book. Other splat books we'll save until the next game. And then I'd ask them to make characters that fit that theme, and give them access to the new rules elements to pick and choose from (or a sub set of them if that's what makes sense).</p><p></p><p>Incidentally, I'm less likely to use a splat book for a published setting, unless it's written specifically for that setting, and even then, I don't like the open eneded rule complexity that "all FR splatbooks" might bring, as an example.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3239083, member: 23690"] I'd approach it one of two ways: 1. If the players are chomping at the bit to use some rules widgets, I'd have each pick a few (and I'd pick a few), that we wanted to see use in this game. We'd then build a mini campaign around those elements. I might make them make up a new background for a prestige class, or something. The idea is to give a reason for each of those things to be there, and have a campaign that is memorably different from others. 2. If there's a book that has some widgets that I want to run, I'd just tell the players something like...I want to run a themed campaign. It will use elements from this and that book. Other splat books we'll save until the next game. And then I'd ask them to make characters that fit that theme, and give them access to the new rules elements to pick and choose from (or a sub set of them if that's what makes sense). Incidentally, I'm less likely to use a splat book for a published setting, unless it's written specifically for that setting, and even then, I don't like the open eneded rule complexity that "all FR splatbooks" might bring, as an example. [/QUOTE]
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