GlassJaw
Hero
I'm surprised how many people equate hit points with physical injury. I'm the complete opposite.
Hit points are too abstract to correlate directly to type of injury. This is compounded by the fact that the core d20/D&D system does not account for hp loss until you reach 0.
Also, if I dare take into account *gasp* real medieval combat, combat usually ended with someone taking a single critical wound, or at least a wound that would significantly hinder their ability to defend themselves.
Therefore, I look at hit points as battle fatigue, skill and ability to avoid injury, minor injuries (bruises, scratches, etc), and plain old luck. Characters with a lot of hit points can fighter longer before take a life-threatening injury.
Hit points are too abstract to correlate directly to type of injury. This is compounded by the fact that the core d20/D&D system does not account for hp loss until you reach 0.
Also, if I dare take into account *gasp* real medieval combat, combat usually ended with someone taking a single critical wound, or at least a wound that would significantly hinder their ability to defend themselves.
Therefore, I look at hit points as battle fatigue, skill and ability to avoid injury, minor injuries (bruises, scratches, etc), and plain old luck. Characters with a lot of hit points can fighter longer before take a life-threatening injury.