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General Tabletop Discussion
*Pathfinder & Starfinder
How do you Distribute Magic Items?
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<blockquote data-quote="Balesir" data-source="post: 5939754" data-attributes="member: 27160"><p>I actually enjoy picking magic items for the players, but at the same time I like that magic items are a party-based (as opposed to individual character-based) advancement resource. As a result, I pick some items that I think will be fun, but I also seed in plenty of components and I'm free with rituals for swapping item effects to other types of item (e.g. a wand effect to an orb or a sword effect to an axe - provided the enchantment is valid on the target item) and such like. Some items are also specifically rewards from powerful ritualists in the campaign; the players get to choose what they want these items to be (given a level limit to work with). Other than this, I just make sure to keep a good selection of neck items, armour, weapons and implements in the mix. Oh - and, where a player has expressed a wish to keep with a specific item, but level up the bonus as he levels, I occasionally add in an option or effect to boost the item's level. On one occasion (from a printed scenario) I gave an opportunity to feed a "final choice" item into a statue mouth, but the player chose to feed in a mundane sword, instead. He got a +2 sword out; he still thinks that, had he had the balls to feed in his existing +1 sword, he would have got a +3 sword out - and I probably would have given it, too! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Balesir, post: 5939754, member: 27160"] I actually enjoy picking magic items for the players, but at the same time I like that magic items are a party-based (as opposed to individual character-based) advancement resource. As a result, I pick some items that I think will be fun, but I also seed in plenty of components and I'm free with rituals for swapping item effects to other types of item (e.g. a wand effect to an orb or a sword effect to an axe - provided the enchantment is valid on the target item) and such like. Some items are also specifically rewards from powerful ritualists in the campaign; the players get to choose what they want these items to be (given a level limit to work with). Other than this, I just make sure to keep a good selection of neck items, armour, weapons and implements in the mix. Oh - and, where a player has expressed a wish to keep with a specific item, but level up the bonus as he levels, I occasionally add in an option or effect to boost the item's level. On one occasion (from a printed scenario) I gave an opportunity to feed a "final choice" item into a statue mouth, but the player chose to feed in a mundane sword, instead. He got a +2 sword out; he still thinks that, had he had the balls to feed in his existing +1 sword, he would have got a +3 sword out - and I probably would have given it, too! :devil: [/QUOTE]
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How do you Distribute Magic Items?
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