Trit One-Ear
Explorer
Ah the age old debate. Wish lists, inherent bonuses, take-what-I-give-you... and assuredly many more methods exist. My players have been patient with me of late, as I have been less than on top of handing out treasure. They can expect to find a good hoard sometime soon to make up for my unintended stinginess. Now as I try and sit down to dish out those coveted magic items... I'm not sure how to proceed.
Because this is the first full level we've played through with this group, most everyone has an equal number of magic items. However, using the treasure parcel system (with a little tweaking), there is one magic item fewer than there are players. How do you DMs (or you DMs) deal with handing these out?
My plan at the moment is what I hope to be a fair one; randomness. I'll roll before hand to decide who I "design" the magic item for, then pick something I feel is appropriate for their character design. I may allow players to create vague wish-lists (though I am against the concept generally), with which they can ask for "a neck slot item that helps my healing" or "Boots which give me more/another form of movement"
Please share your thoughts and methods!
Trit
Because this is the first full level we've played through with this group, most everyone has an equal number of magic items. However, using the treasure parcel system (with a little tweaking), there is one magic item fewer than there are players. How do you DMs (or you DMs) deal with handing these out?
My plan at the moment is what I hope to be a fair one; randomness. I'll roll before hand to decide who I "design" the magic item for, then pick something I feel is appropriate for their character design. I may allow players to create vague wish-lists (though I am against the concept generally), with which they can ask for "a neck slot item that helps my healing" or "Boots which give me more/another form of movement"
Please share your thoughts and methods!
Trit