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How do you Distribute Magic Items?
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<blockquote data-quote="Jan van Leyden" data-source="post: 5940024" data-attributes="member: 20307"><p>I'm using a slightly modified version of the DMG treasure parcel system in my game.</p><p></p><p>I have cooked up a STAT (Secret Treasure Allocation Table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) which lists magic item levels for each character over the course of 5 levels. The table is set up with a semblance of balance in that the level sum of the magic items is the same for each character, everyone gets the highest level item once, and some more points.</p><p></p><p>I ask the players for full wish lists for their characters. As the players don't know the track for their character, they don't know which item they will get and which ones will remain in the wish state.</p><p></p><p>I had to put effort in the system only once, the characters get their wishes fulfilled, and the players still don't know what their characters receive. I'm still waiting for the moment when one item turns up on more than one wish list, though. Maybe we'll even hear some bickering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5940024, member: 20307"] I'm using a slightly modified version of the DMG treasure parcel system in my game. I have cooked up a STAT (Secret Treasure Allocation Table :)) which lists magic item levels for each character over the course of 5 levels. The table is set up with a semblance of balance in that the level sum of the magic items is the same for each character, everyone gets the highest level item once, and some more points. I ask the players for full wish lists for their characters. As the players don't know the track for their character, they don't know which item they will get and which ones will remain in the wish state. I had to put effort in the system only once, the characters get their wishes fulfilled, and the players still don't know what their characters receive. I'm still waiting for the moment when one item turns up on more than one wish list, though. Maybe we'll even hear some bickering. ;) [/QUOTE]
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How do you Distribute Magic Items?
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