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General Tabletop Discussion
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How do you Distribute Magic Items?
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<blockquote data-quote="Ferghis" data-source="post: 5940258" data-attributes="member: 40483"><p>Tallifer has it right. Parcels, selection or rolling of items, and so on is unnecessary work for a DM. You could make it even simpler by just giving out components, and letting them make their own items: this gives the DM veto power over most items, and also does away with an oddity of paragon and epic level economics. That kind of money can single-handedly solve hunger, or have other dramatic effects on the setting. By giving mostly components instead of money, PCs are more limited in how they can affect the setting.</p><p></p><p>Plot items are obviously excluded from this system.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5940258, member: 40483"] Tallifer has it right. Parcels, selection or rolling of items, and so on is unnecessary work for a DM. You could make it even simpler by just giving out components, and letting them make their own items: this gives the DM veto power over most items, and also does away with an oddity of paragon and epic level economics. That kind of money can single-handedly solve hunger, or have other dramatic effects on the setting. By giving mostly components instead of money, PCs are more limited in how they can affect the setting. Plot items are obviously excluded from this system. [/QUOTE]
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How do you Distribute Magic Items?
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